Package megamek.common.weapons

Source Code of megamek.common.weapons.SRMWeapon

/**
* MegaMek - Copyright (C) 2005 Ben Mazur (bmazur@sev.org)
*
*  This program is free software; you can redistribute it and/or modify it
*  under the terms of the GNU General Public License as published by the Free
*  Software Foundation; either version 2 of the License, or (at your option)
*  any later version.
*
*  This program is distributed in the hope that it will be useful, but
*  WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
*  or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
*  for more details.
*/
package megamek.common.weapons;

import megamek.common.AmmoType;
import megamek.common.IGame;
import megamek.common.ToHitData;
import megamek.common.actions.WeaponAttackAction;
import megamek.server.Server;

/**
* @author Sebastian Brocks
*/
public abstract class SRMWeapon extends MissileWeapon {

    /**
     *
     */
    private static final long serialVersionUID = 3636219178276978444L;

    /**
     *
     */
    public SRMWeapon() {
        super();
        this.ammoType = AmmoType.T_SRM;
       
        this.atClass = CLASS_SRM;
    }

    /*
     * (non-Javadoc)
     *
     * @see megamek.common.weapons.Weapon#getCorrectHandler(megamek.common.ToHitData,
     *      megamek.common.actions.WeaponAttackAction, megamek.common.Game,
     *      megamek.server.Server)
     */
    protected AttackHandler getCorrectHandler(ToHitData toHit,
            WeaponAttackAction waa, IGame game, Server server) {
        AmmoType atype = (AmmoType) game.getEntity(waa.getEntityId())
                .getEquipment(waa.getWeaponId()).getLinked().getType();
        if (atype.getMunitionType() == AmmoType.M_FRAGMENTATION) {
            return new SRMFragHandler(toHit, waa, game, server);
        }
        if (atype.getMunitionType() == AmmoType.M_AX_HEAD) {
            return new SRMAXHandler(toHit, waa, game, server);
        }
        if (atype.getMunitionType() == AmmoType.M_ANTI_TSM) {
            return new SRMAntiTSMHandler(toHit, waa, game, server);
        }
        if (atype.getMunitionType() == AmmoType.M_INFERNO) {
            return new SRMInfernoHandler(toHit, waa, game, server);
        }
        if (atype.getMunitionType() == AmmoType.M_DEAD_FIRE) {
            return new SRMDeadFireHandler(toHit, waa, game, server);
        }
        if (atype.getMunitionType() == AmmoType.M_TANDEM_CHARGE) {
            return new SRMTandemChargeHandler(toHit, waa, game, server);
        }
        return new SRMHandler(toHit, waa, game, server);

    }
}
TOP

Related Classes of megamek.common.weapons.SRMWeapon

TOP
Copyright © 2018 www.massapi.com. All rights reserved.
All source code are property of their respective owners. Java is a trademark of Sun Microsystems, Inc and owned by ORACLE Inc. Contact coftware#gmail.com.