/**
* MegaMek - Copyright (C) 2005 Ben Mazur (bmazur@sev.org)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* for more details.
*/
package megamek.common.weapons;
import megamek.common.AmmoType;
import megamek.common.IGame;
import megamek.common.ToHitData;
import megamek.common.actions.WeaponAttackAction;
import megamek.server.Server;
/**
* @author Sebastian Brocks
*/
public abstract class SRMWeapon extends MissileWeapon {
/**
*
*/
private static final long serialVersionUID = 3636219178276978444L;
/**
*
*/
public SRMWeapon() {
super();
this.ammoType = AmmoType.T_SRM;
this.atClass = CLASS_SRM;
}
/*
* (non-Javadoc)
*
* @see megamek.common.weapons.Weapon#getCorrectHandler(megamek.common.ToHitData,
* megamek.common.actions.WeaponAttackAction, megamek.common.Game,
* megamek.server.Server)
*/
protected AttackHandler getCorrectHandler(ToHitData toHit,
WeaponAttackAction waa, IGame game, Server server) {
AmmoType atype = (AmmoType) game.getEntity(waa.getEntityId())
.getEquipment(waa.getWeaponId()).getLinked().getType();
if (atype.getMunitionType() == AmmoType.M_FRAGMENTATION) {
return new SRMFragHandler(toHit, waa, game, server);
}
if (atype.getMunitionType() == AmmoType.M_AX_HEAD) {
return new SRMAXHandler(toHit, waa, game, server);
}
if (atype.getMunitionType() == AmmoType.M_ANTI_TSM) {
return new SRMAntiTSMHandler(toHit, waa, game, server);
}
if (atype.getMunitionType() == AmmoType.M_INFERNO) {
return new SRMInfernoHandler(toHit, waa, game, server);
}
if (atype.getMunitionType() == AmmoType.M_DEAD_FIRE) {
return new SRMDeadFireHandler(toHit, waa, game, server);
}
if (atype.getMunitionType() == AmmoType.M_TANDEM_CHARGE) {
return new SRMTandemChargeHandler(toHit, waa, game, server);
}
return new SRMHandler(toHit, waa, game, server);
}
}