/**
* MegaMek - Copyright (C) 2005 Ben Mazur (bmazur@sev.org)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* for more details.
*/
package megamek.common.weapons;
import java.util.Vector;
import megamek.common.BattleArmor;
import megamek.common.Compute;
import megamek.common.IGame;
import megamek.common.Infantry;
import megamek.common.RangeType;
import megamek.common.Report;
import megamek.common.ToHitData;
import megamek.common.actions.WeaponAttackAction;
import megamek.server.Server;
import megamek.server.Server.DamageType;
/**
* @author Sebastian Brocks
*/
public class SRMAntiTSMHandler extends SRMHandler {
/**
*
*/
private static final long serialVersionUID = 6380017303917455020L;
/**
* @param t
* @param w
* @param g
* @param s
*/
public SRMAntiTSMHandler(ToHitData t, WeaponAttackAction w, IGame g,
Server s) {
super(t, w, g, s);
sSalvoType = " anti-TSM missile(s) ";
damageType = DamageType.ANTI_TSM;
}
/*
* (non-Javadoc)
*
* @see megamek.common.weapons.WeaponHandler#calcHits(java.util.Vector)
*/
protected int calcHits(Vector<Report> vPhaseReport) {
// conventional infantry gets hit in one lump
// BAs do one lump of damage per BA suit
if (target instanceof Infantry && !(target instanceof BattleArmor)) {
if (ae instanceof BattleArmor) {
bSalvo = true;
return ((BattleArmor) ae).getShootingStrength();
}
return 1;
}
int missilesHit;
int nMissilesModifier = nSalvoBonus;
boolean tacopscluster = game.getOptions().booleanOption(
"tacops_clusterhitpen");
if (tacopscluster) {
if (nRange <= 1) {
nMissilesModifier += 1;
} else if (nRange <= wtype.getMediumRange()) {
nMissilesModifier += 0;
} else {
nMissilesModifier -= 1;
}
}
if (bGlancing) {
nMissilesModifier -= 4;
}
if (game.getOptions().booleanOption("tacops_range") && nRange > wtype.getRanges(weapon)[RangeType.RANGE_LONG]) {
nMissilesModifier -= 2;
}
if ( bDirect ){
nMissilesModifier += (toHit.getMoS()/3)*2;
}
if(game.getPlanetaryConditions().hasEMI()) {
nMissilesModifier -= 2;
}
// Add ams mod
nMissilesModifier += getAMSHitsMod(vPhaseReport);
if (allShotsHit()) {
missilesHit = wtype.getRackSize();
} else {
// anti tsm hit with half the normal number, round up
missilesHit = Compute
.missilesHit(wtype.getRackSize(), nMissilesModifier, bGlancing || tacopscluster);
missilesHit = (int) Math.ceil((double) missilesHit / 2);
}
r = new Report(3325);
r.subject = subjectId;
r.add(missilesHit);
r.add(sSalvoType);
r.add(toHit.getTableDesc());
r.newlines = 0;
vPhaseReport.addElement(r);
if (nMissilesModifier != 0) {
if (nMissilesModifier > 0)
r = new Report(3340);
else
r = new Report(3341);
r.subject = subjectId;
r.add(nMissilesModifier);
r.newlines = 0;
vPhaseReport.addElement(r);
}
r = new Report(3345);
r.subject = subjectId;
r.newlines = 0;
vPhaseReport.addElement(r);
bSalvo = true;
return missilesHit;
}
}