/**
* MegaMek - Copyright (C) 2005 Ben Mazur (bmazur@sev.org)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* for more details.
*/
/*
* Created on Sep 8, 2005
*
*/
package megamek.common.weapons;
import java.util.Vector;
import megamek.common.BattleArmor;
import megamek.common.Compute;
import megamek.common.IGame;
import megamek.common.Infantry;
import megamek.common.RangeType;
import megamek.common.Report;
import megamek.common.ToHitData;
import megamek.common.actions.WeaponAttackAction;
import megamek.server.Server;
/**
* @author Sebastian Brocks
*/
public class PrototypeGaussHandler extends AmmoWeaponHandler {
/**
*
*/
private static final long serialVersionUID = -156828547249911617L;
/**
* @param t
* @param w
* @param g
*/
public PrototypeGaussHandler(ToHitData t, WeaponAttackAction w, IGame g, Server s) {
super(t, w, g, s);
}
/*
* (non-Javadoc)
*
* @see megamek.common.weapons.WeaponHandler#calcDamagePerHit()
*/
@Override
protected int calcDamagePerHit() {
float toReturn = wtype.getDamage();
int nRange = ae.getPosition().distance(target.getPosition());
if (game.getOptions().booleanOption("tacops_range") && (nRange > wtype.getRanges(weapon)[RangeType.RANGE_LONG])) {
toReturn -= 1;
}
if ((target instanceof Infantry) && !(target instanceof BattleArmor)) {
toReturn = Compute.directBlowInfantryDamage(toReturn, bDirect ? toHit.getMoS()/3 : 0, Compute.WEAPON_DIRECT_FIRE, ((Infantry)target).isMechanized());
} else if (bDirect){
toReturn = Math.min(toReturn+(toHit.getMoS()/3), toReturn*2);
} if (bGlancing) {
toReturn = (int) Math.floor(toReturn / 2.0);
}
return (int) Math.ceil(toReturn);
}
/*
* (non-Javadoc)
*
* @see megamek.common.weapons.WeaponHandler#doChecks(java.util.Vector)
*/
@Override
protected boolean doChecks(Vector<Report> vPhaseReport) {
if (roll == 2) {
r = new Report(3165);
r.subject = subjectId;
weapon.setJammed(true);
weapon.setHit(true);
vPhaseReport.addElement(r);
return true;
}
return false;
}
}