/**
* MegaMek - Copyright (C) 2004,2005 Ben Mazur (bmazur@sev.org)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* for more details.
*/
/*
* Created on Oct 15, 2004
*
*/
package megamek.common.weapons;
import java.util.Vector;
import megamek.common.BattleArmor;
import megamek.common.Compute;
import megamek.common.IGame;
import megamek.common.Infantry;
import megamek.common.Report;
import megamek.common.ToHitData;
import megamek.common.actions.WeaponAttackAction;
import megamek.server.Server;
/**
* @author Sebastian Brocks
*/
public class MPodHandler extends LBXHandler {
/**
*
*/
private static final long serialVersionUID = -1591751929178217495L;
/**
* @param t
* @param w
* @param g
* @param s
*/
public MPodHandler(ToHitData t, WeaponAttackAction w, IGame g, Server s) {
super(t, w, g, s);
}
/*
* (non-Javadoc)
*
* @see megamek.common.weapons.WeaponHandler#calcHits(Vector<Report>
* vPhaseReport)
*/
protected int calcHits(Vector<Report> vPhaseReport) {
// conventional infantry gets hit in one lump
// BAs do one lump of damage per BA suit
if (target instanceof Infantry && !(target instanceof BattleArmor)) {
return 1;
}
int shots = 15;
if (nRange == 2) {
shots = 10;
} else if (nRange == 3) {
shots = 5;
} else if (nRange == 4) {
shots = 2;
}
int hitMod = 0;
if (bGlancing) {
hitMod = 4;
}
if(game.getPlanetaryConditions().hasEMI()) {
hitMod -= 2;
}
int shotsHit = allShotsHit() ? shots : Compute.missilesHit(shots,hitMod);
r = new Report(3325);
r.subject = subjectId;
r.add(shotsHit);
r.add(" pellet(s) ");
r.add(toHit.getTableDesc());
r.newlines = 0;
vPhaseReport.addElement(r);
r = new Report(3345);
r.subject = subjectId;
r.newlines = 0;
vPhaseReport.addElement(r);
bSalvo = true;
return shotsHit;
}
}