/**
* MegaMek - Copyright (C) 2004,2005 Ben Mazur (bmazur@sev.org)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* for more details.
*/
/*
* Created on Oct 20, 2004
*
*/
package megamek.common.weapons;
import java.util.Vector;
import megamek.common.AmmoType;
import megamek.common.BattleArmor;
import megamek.common.Compute;
import megamek.common.IGame;
import megamek.common.Infantry;
import megamek.common.RangeType;
import megamek.common.Report;
import megamek.common.TargetRoll;
import megamek.common.ToHitData;
import megamek.common.actions.WeaponAttackAction;
import megamek.server.Server;
import megamek.server.Server.DamageType;
/**
* @author Andrew Hunter
*/
public class MGHandler extends AmmoWeaponHandler {
/**
*
*/
private static final long serialVersionUID = 5635871269404561702L;
private int nRapidDamHeatPerHit;
/**
* @param t
* @param w
* @param g
* @param s
*/
public MGHandler(ToHitData t, WeaponAttackAction w, IGame g, Server s) {
super(t, w, g, s);
damageType = DamageType.ANTI_INFANTRY;
}
/*
* (non-Javadoc)
*
* @see megamek.common.weapons.WeaponHandler#calcDamagePerHit()
*/
protected int calcDamagePerHit() {
if (weapon.isRapidfire() && !(target instanceof Infantry && !(target instanceof BattleArmor))) {
// Check for rapid fire Option. Only MGs can be rapidfire.
// nDamPerHit was already set in useAmmo
if (bGlancing)
nDamPerHit = (int) Math.floor(nDamPerHit / 2.0);
} else {
if (target instanceof Infantry && !(target instanceof BattleArmor)) {
nDamPerHit = Compute.d6(wtype.getDamage());
if (bGlancing)
nDamPerHit = (int) Math.floor(nDamPerHit / 2.0);
if (bDirect)
nDamPerHit += toHit.getMoS()/3;
} else {
nDamPerHit = super.calcDamagePerHit();
}
}
if (game.getOptions().booleanOption("tacops_range") && nRange > wtype.getRanges(weapon)[RangeType.RANGE_LONG]) {
float toReturn = nDamPerHit;
toReturn *= .75;
nDamPerHit = (int) Math.floor(toReturn);
}
return nDamPerHit;
}
/*
* (non-Javadoc)
*
* @see megamek.common.weapons.WeaponHandler#addHeat()
*/
protected void addHeat() {
if (!(toHit.getValue() == TargetRoll.IMPOSSIBLE)) {
if (weapon.isRapidfire()) {
ae.heatBuildup += nRapidDamHeatPerHit;
} else {
ae.heatBuildup += (wtype.getHeat());
}
}
}
/*
* (non-Javadoc)
*
* @see megamek.common.weapons.WeaponHandler#reportMiss(java.util.Vector)
*/
protected void reportMiss(Vector<Report> vPhaseReport) {
// Report the miss
r = new Report(3220);
r.subject = subjectId;
if (weapon.isRapidfire()) {
r.messageId = 3225;
r.add(nDamPerHit * 3);
}
vPhaseReport.add(r);
}
/*
* (non-Javadoc)
*
* @see megamek.common.weapons.WeaponHandler#useAmmo()
*/
protected void useAmmo() {
if (weapon.isRapidfire()) {
//TacOps p.102 Rapid Fire MG Rules
switch (wtype.getAmmoType()) {
case AmmoType.T_MG:
nDamPerHit = Compute.d6();
break;
case AmmoType.T_MG_HEAVY:
nDamPerHit = Compute.d6() + 1;
break;
case AmmoType.T_MG_LIGHT:
nDamPerHit = Math.max(1, Compute.d6() - 1);
break;
}
nRapidDamHeatPerHit = nDamPerHit;
checkAmmo();
int ammoUsage = 3 * nRapidDamHeatPerHit;
for (int i = 0; i < ammoUsage; i++) {
if (ammo.getShotsLeft() <= 0) {
ae.loadWeapon(weapon);
ammo = weapon.getLinked();
}
ammo.setShotsLeft(ammo.getShotsLeft() - 1);
}
setDone();
} else
super.useAmmo();
}
}