Package megamek.common.weapons

Source Code of megamek.common.weapons.LRMScatterableHandler

/**
* MegaMek - Copyright (C) 2005 Ben Mazur (bmazur@sev.org)
*
*  This program is free software; you can redistribute it and/or modify it
*  under the terms of the GNU General Public License as published by the Free
*  Software Foundation; either version 2 of the License, or (at your option)
*  any later version.
*
*  This program is distributed in the hope that it will be useful, but
*  WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
*  or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
*  for more details.
*/
package megamek.common.weapons;

import java.util.Vector;

import megamek.common.AmmoType;
import megamek.common.Compute;
import megamek.common.Coords;
import megamek.common.Entity;
import megamek.common.IGame;
import megamek.common.Report;
import megamek.common.ToHitData;
import megamek.common.actions.WeaponAttackAction;
import megamek.server.Server;

/**
* @author Sebastian Brocks
*/
public class LRMScatterableHandler extends MissileWeaponHandler {

    /**
     *
     */
    private static final long serialVersionUID = -3661776853552779877L;

    /**
     * @param t
     * @param w
     * @param g
     * @param s
     */
    public LRMScatterableHandler(ToHitData t, WeaponAttackAction w, IGame g,
            Server s) {
        super(t, w, g, s);
    }

    /*
     * (non-Javadoc)
     *
     * @see megamek.common.weapons.WeaponHandler#specialResolution(java.util.Vector,
     *      megamek.common.Entity, boolean)
     */
    protected boolean specialResolution(Vector<Report> vPhaseReport,
            Entity entityTarget, boolean bMissed) {
        Coords coords = target.getPosition();
        AmmoType atype = (AmmoType) ammo.getType();
        //only report to player if mine delivery
        int whoReport = Report.PLAYER;
        if(atype.getMunitionType() == AmmoType.M_FLARE) {
            whoReport = Report.PUBLIC;
        }   
        if (!bMissed) {
            r = new Report(3190, whoReport);
            r.subject = subjectId;
            r.add(coords.getBoardNum());
            vPhaseReport.addElement(r);
        } else {
            // according to http://www.classicbattletech.com/forums/index.php/topic,41188.0.html
            // scatterable LRMs scatter like dive bombing
            coords = Compute.scatterDiveBombs(coords);
            if (game.getBoard().contains(coords)) {
                // misses and scatters to another hex
                r = new Report(3195, whoReport);
                r.subject = subjectId;
                r.add(coords.getBoardNum());
                vPhaseReport.addElement(r);
            } else {
                // misses and scatters off-board
                r = new Report(3200);
                r.subject = subjectId;
                vPhaseReport.addElement(r);
                return !bMissed;
            }
        }

        // Handle the thunder munitions.
        if (atype.getMunitionType() == AmmoType.M_THUNDER_AUGMENTED) {
            server.deliverThunderAugMinefield(coords, ae.getOwner().getId(),
                    atype.getRackSize(), ae.getId());
        } else if (atype.getMunitionType() == AmmoType.M_THUNDER) {
            server.deliverThunderMinefield(coords, ae.getOwner().getId(), atype
                    .getRackSize(), ae.getId());
        } else if (atype.getMunitionType() == AmmoType.M_THUNDER_INFERNO) {
            server.deliverThunderInfernoMinefield(coords,
                    ae.getOwner().getId(), atype.getRackSize(), ae.getId());
        } else if (atype.getMunitionType() == AmmoType.M_THUNDER_VIBRABOMB) {
            server.deliverThunderVibraMinefield(coords, ae.getOwner().getId(),
                    atype.getRackSize(), waa.getOtherAttackInfo(), ae.getId());
        } else if (atype.getMunitionType() == AmmoType.M_THUNDER_ACTIVE) {
            server.deliverThunderActiveMinefield(coords, ae.getOwner().getId(),
                    atype.getRackSize(), ae.getId());
        }
        return true;
    }
}
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