/**
* MegaMek - Copyright (C) 2004,2005 Ben Mazur (bmazur@sev.org)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* for more details.
*/
/*
* Created on Sep 24, 2004
*
*/
package megamek.common.weapons;
import java.util.Vector;
import megamek.common.BattleArmor;
import megamek.common.Compute;
import megamek.common.IGame;
import megamek.common.Infantry;
import megamek.common.Report;
import megamek.common.ToHitData;
import megamek.common.actions.WeaponAttackAction;
import megamek.server.Server;
/**
* @author Sebastian Brocks
*/
public class InfantryMGHandler extends InfantryWeaponHandler {
/**
*
*/
private static final long serialVersionUID = -1502160583884886059L;
/**
* @param t
* @param w
* @param g
*/
public InfantryMGHandler(ToHitData t, WeaponAttackAction w, IGame g,
Server s) {
super(t, w, g, s);
damage = new int[] { 1, 1, 2, 2, 3, 3, 4, 4, 5, 6, 6, 7, 7, 8, 8, 9,
10, 10, 11, 11, 12, 12, 13, 13, 14, 15, 15, 16, 16, 17 };
}
/*
* (non-Javadoc)
*
* @see megamek.common.weapons.WeaponHandler#calcHits(java.util.Vector)
*/
protected int calcHits(Vector<Report> vPhaseReport) {
// conventional infantry gets an extra d6 damage
if (target instanceof Infantry && !(target instanceof BattleArmor)) {
int troopersHit = Compute.missilesHit(((Infantry) ae)
.getShootingStrength());
r = new Report(3325);
r.subject = subjectId;
r.add(troopersHit);
r.add(" troopers ");
int toReturn = damage[troopersHit - 1] + Compute.d6();
r.add(toHit.getTableDesc() + ", causing " + toReturn + "damage.");
r.newlines = 0;
vPhaseReport.addElement(r);
return toReturn;
} else
return super.calcHits(vPhaseReport);
}
}