/**
* MegaMek - Copyright (C) 2004,2005 Ben Mazur (bmazur@sev.org)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* for more details.
*/
/*
* Created on Sep 24, 2004
*
*/
package megamek.common.weapons;
import java.util.Vector;
import megamek.common.Building;
import megamek.common.Compute;
import megamek.common.Entity;
import megamek.common.HitData;
import megamek.common.IGame;
import megamek.common.Infantry;
import megamek.common.Mech;
import megamek.common.Report;
import megamek.common.ToHitData;
import megamek.common.actions.WeaponAttackAction;
import megamek.server.Server;
/**
* @author Sebastian Brocks
*/
public class InfantryFlamerHeatHandler extends InfantryFlamerHandler {
/**
*
*/
private static final long serialVersionUID = -4808077901373647109L;
/**
* @param t
* @param w
* @param g
*/
public InfantryFlamerHeatHandler(ToHitData t, WeaponAttackAction w,
IGame g, Server s) {
super(t, w, g, s);
}
/*
* (non-Javadoc)
* @see megamek.common.weapons.InfantryWeaponHandler#calcDamagePerHit()
*/
protected int calcDamagePerHit() {
int troopersHit = Compute.missilesHit(((Infantry) ae)
.getShootingStrength());
return damage[troopersHit - 1];
}
/*
* (non-Javadoc)
* @see megamek.common.weapons.InfantryWeaponHandler#calcHits(java.util.Vector)
*/
protected int calcHits(Vector<Report> vPhaseReport) {
return 1;
}
protected void handleEntityDamage(Entity entityTarget,
Vector<Report> vPhaseReport, Building bldg, int hits, int nCluster,
int nDamPerHit, int bldgAbsorbs) {
if (entityTarget instanceof Mech
&& game.getOptions().booleanOption("flamer_heat")) {
// heat
HitData hit = entityTarget.rollHitLocation(toHit.getHitTable(),
toHit.getSideTable(), waa.getAimedLocation(), waa
.getAimingMode());
if (entityTarget.removePartialCoverHits(hit.getLocation(), toHit
.getCover(), Compute.targetSideTable(ae, entityTarget))) {
// Weapon strikes Partial Cover.
r = new Report(3460);
r.subject = subjectId;
r.add(entityTarget.getShortName());
r.add(entityTarget.getLocationAbbr(hit));
r.newlines = 0;
r.indent(2);
vPhaseReport.addElement(r);
missed = true;
return;
}
r = new Report(3400);
r.subject = subjectId;
r.indent(2);
r.add(hits);
r.newlines = 0;
r.choose(true);
vPhaseReport.addElement(r);
entityTarget.heatFromExternal += hits;
} else {
super.handleEntityDamage(entityTarget, vPhaseReport, bldg, hits,
nCluster, nDamPerHit, bldgAbsorbs);
}
}
}