/**
* MegaMek - Copyright (C) 2004,2005 Ben Mazur (bmazur@sev.org)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* for more details.
*/
/*
* Created on Oct 1, 2004
*
*/
package megamek.common.weapons;
import megamek.common.IGame;
import megamek.common.Mounted;
import megamek.common.TechConstants;
import megamek.common.ToHitData;
import megamek.common.actions.WeaponAttackAction;
import megamek.server.Server;
/**
* @author Andrew Hunter
*/
public class ISUAC5Prototype extends UACWeapon {
/**
*
*/
private static final long serialVersionUID = -2740269177146528640L;
/**
*
*/
public ISUAC5Prototype() {
super();
this.techLevel = TechConstants.T_IS_EXPERIMENTAL;
this.name = "Ultra AC/5 Prototype";
this.setInternalName("ISUltraAC5Prototype");
this.addLookupName("IS Ultra AC/5 Prototype");
this.flags |= F_PROTOTYPE;
this.heat = 1;
this.damage = 5;
this.rackSize = 5;
this.minimumRange = 2;
this.shortRange = 6;
this.mediumRange = 13;
this.longRange = 20;
this.extremeRange = 26;
this.tonnage = 9.0f;
this.criticals = 6;
this.bv = 112;
this.cost = 200000;
this.explosionDamage = damage;
}
/*
* (non-Javadoc)
*
* @see megamek.common.weapons.Weapon#getCorrectHandler(megamek.common.ToHitData,
* megamek.common.actions.WeaponAttackAction, megamek.common.Game)
*/
protected AttackHandler getCorrectHandler(ToHitData toHit,
WeaponAttackAction waa, IGame game, Server server) {
Mounted weapon = game.getEntity(waa.getEntityId()).getEquipment(
waa.getWeaponId());
if (weapon.curMode().equals("Ultra")) {
return new PrototypeUltraWeaponHandler(toHit, waa, game, server);
} else {
return super.getCorrectHandler(toHit, waa, game, server);
}
}
}