Package megamek.common.weapons

Source Code of megamek.common.weapons.ISLB10XACPrototype

/**
* MegaMek - Copyright (C) 2004,2005 Ben Mazur (bmazur@sev.org)
*
*  This program is free software; you can redistribute it and/or modify it
*  under the terms of the GNU General Public License as published by the Free
*  Software Foundation; either version 2 of the License, or (at your option)
*  any later version.
*
*  This program is distributed in the hope that it will be useful, but
*  WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
*  or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
*  for more details.
*/
/*
* Created on Oct 15, 2004
*
*/
package megamek.common.weapons;

import megamek.common.AmmoType;
import megamek.common.IGame;
import megamek.common.TechConstants;
import megamek.common.ToHitData;
import megamek.common.actions.WeaponAttackAction;
import megamek.server.Server;

/**
* @author Andrew Hunter
*/
public class ISLB10XACPrototype extends LBXACWeapon {
    /**
     *
     */
    private static final long serialVersionUID = 4586376672142168553L;

    /**
     *
     */
    public ISLB10XACPrototype() {
        super();
        this.techLevel = TechConstants.T_IS_EXPERIMENTAL;
        this.name = "LB 10-X AC Prototype";
        this.setInternalName("ISLBXAC10Prototype");
        this.addLookupName("IS LB 10-X AC Prototype");
        this.flags |= F_PROTOTYPE;
        this.criticals = 7;
        this.heat = 2;
        this.damage = 10;
        this.rackSize = 10;
        this.shortRange = 6;
        this.mediumRange = 12;
        this.longRange = 18;
        this.extremeRange = 24;
        this.tonnage = 11.0f;
        this.bv = 148;
        this.cost = 400000;
    }

    protected AttackHandler getCorrectHandler(ToHitData toHit,
            WeaponAttackAction waa, IGame game, Server server) {
        AmmoType atype = (AmmoType) game.getEntity(waa.getEntityId())
                .getEquipment(waa.getWeaponId()).getLinked().getType();
        if (atype.getMunitionType() == AmmoType.M_CLUSTER) {
            return new PrototypeLBXHandler(toHit, waa, game, server);
        } else {
            return super.getCorrectHandler(toHit, waa, game, server);
        }
    }
}
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