/**
* MegaMek - Copyright (C) 2004,2005 Ben Mazur (bmazur@sev.org)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* for more details.
*/
/*
* Created on Oct 15, 2004
*
*/
package megamek.common.weapons;
import megamek.common.AmmoType;
import megamek.common.IGame;
import megamek.common.TechConstants;
import megamek.common.ToHitData;
import megamek.common.actions.WeaponAttackAction;
import megamek.server.Server;
/**
* @author Andrew Hunter
*/
public class ISLB10XACPrototype extends LBXACWeapon {
/**
*
*/
private static final long serialVersionUID = 4586376672142168553L;
/**
*
*/
public ISLB10XACPrototype() {
super();
this.techLevel = TechConstants.T_IS_EXPERIMENTAL;
this.name = "LB 10-X AC Prototype";
this.setInternalName("ISLBXAC10Prototype");
this.addLookupName("IS LB 10-X AC Prototype");
this.flags |= F_PROTOTYPE;
this.criticals = 7;
this.heat = 2;
this.damage = 10;
this.rackSize = 10;
this.shortRange = 6;
this.mediumRange = 12;
this.longRange = 18;
this.extremeRange = 24;
this.tonnage = 11.0f;
this.bv = 148;
this.cost = 400000;
}
protected AttackHandler getCorrectHandler(ToHitData toHit,
WeaponAttackAction waa, IGame game, Server server) {
AmmoType atype = (AmmoType) game.getEntity(waa.getEntityId())
.getEquipment(waa.getWeaponId()).getLinked().getType();
if (atype.getMunitionType() == AmmoType.M_CLUSTER) {
return new PrototypeLBXHandler(toHit, waa, game, server);
} else {
return super.getCorrectHandler(toHit, waa, game, server);
}
}
}