Package megamek.common.weapons

Source Code of megamek.common.weapons.HVACWeaponHandler

/**
* MegaMek - Copyright (C) 2005 Ben Mazur (bmazur@sev.org)
*
*  This program is free software; you can redistribute it and/or modify it
*  under the terms of the GNU General Public License as published by the Free
*  Software Foundation; either version 2 of the License, or (at your option)
*  any later version.
*
*  This program is distributed in the hope that it will be useful, but
*  WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
*  or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
*  for more details.
*/
package megamek.common.weapons;

import java.util.Vector;

import megamek.common.Coords;
import megamek.common.CriticalSlot;
import megamek.common.HitData;
import megamek.common.IBoard;
import megamek.common.IGame;
import megamek.common.IHex;
import megamek.common.Mounted;
import megamek.common.PlanetaryConditions;
import megamek.common.Report;
import megamek.common.Terrains;
import megamek.common.ToHitData;
import megamek.common.actions.WeaponAttackAction;
import megamek.server.Server;
import megamek.server.Server.DamageType;

/**
* @author Jason Tighe
*/
public class HVACWeaponHandler extends RapidfireACWeaponHandler {

    /**
     *
     */
    private static final long serialVersionUID = 7326881584091651519L;

    /**
     * @param t
     * @param w
     * @param g
     * @param s
     */
    public HVACWeaponHandler(ToHitData t, WeaponAttackAction w, IGame g, Server s) {
        super(t, w, g, s);
    }

    /*
     * (non-Javadoc)
     *
     * @see megamek.common.weapons.WeaponHandler#handle(megamek.common.IGame.Phase,
     *      java.util.Vector)
     */
    @Override
    public boolean handle(IGame.Phase phase, Vector<Report> vPhaseReport) {

        if (game.getOptions().booleanOption("tacops_start_fire") && (game.getPlanetaryConditions().getAtmosphere() >= PlanetaryConditions.ATMO_TRACE)) {
            int rear = (ae.getFacing() + 3) % 6;
            Coords src = ae.getPosition();
            Coords rearCoords = src.translated(rear);
            IBoard board = game.getBoard();
            IHex currentHex = board.getHex(src);

            if (!board.contains(rearCoords)) {
                rearCoords = src;
            } else if (board.getHex(rearCoords).getElevation() > currentHex.getElevation() + 4) {
                rearCoords = src;
            } else if ((board.getBuildingAt(rearCoords) != null) && (board.getHex(rearCoords).terrainLevel(Terrains.BLDG_ELEV) + board.getHex(rearCoords).getElevation() > currentHex.getElevation() + 4)) {
                rearCoords = src;
            }

            server.createSmoke(rearCoords,2,2);
        }
        return super.handle(phase, vPhaseReport);
    }

    /*
     * (non-Javadoc)
     *
     * @see megamek.common.weapons.WeaponHandler#doChecks(java.util.Vector)
     */
    @Override
    protected boolean doChecks(Vector<Report> vPhaseReport) {
        if (roll == 2) {
            r = new Report(3162);
            r.subject = subjectId;
            weapon.setJammed(false);
            weapon.setHit(true);
            int wlocation = weapon.getLocation();
            weapon.setDestroyed(true);
            for (int i = 0; i < ae.getNumberOfCriticals(wlocation); i++) {
                CriticalSlot slot1 = ae.getCritical(wlocation, i);
                if ((slot1 == null) || (slot1.getType() != CriticalSlot.TYPE_SYSTEM)) {
                    continue;
                }
                Mounted mounted = ae.getEquipment(slot1.getIndex());
                if (mounted.equals(weapon)) {
                    ae.hitAllCriticals(wlocation, i);
                    break;
                }
            }
            vPhaseReport.addAll(server.damageEntity(ae, new HitData(wlocation), wtype.getDamage(), true, DamageType.NONE, true));
            r.choose(false);
            vPhaseReport.addElement(r);
        }else {
            return super.doChecks(vPhaseReport);
        }
        return false;
    }

}
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