/**
* MegaMek - Copyright (C) 2004,2005 Ben Mazur (bmazur@sev.org)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* for more details.
*/
package megamek.common.weapons;
import java.util.Vector;
import megamek.common.Aero;
import megamek.common.BattleArmor;
import megamek.common.Compute;
import megamek.common.Entity;
import megamek.common.HitData;
import megamek.common.IGame;
import megamek.common.Mech;
import megamek.common.Protomech;
import megamek.common.Report;
import megamek.common.Tank;
import megamek.common.ToHitData;
import megamek.common.actions.WeaponAttackAction;
import megamek.server.Server;
public class BATaserHandler extends AmmoWeaponHandler {
/**
*
*/
private static final long serialVersionUID = 1308895663099714573L;
/**
* Used for deserialization. DO NOT USE OTHERWISE.
*/
protected BATaserHandler() {
}
/**
* @param t
* @param w
* @param g
*/
public BATaserHandler(ToHitData t, WeaponAttackAction w, IGame g,
Server s) {
super(t, w, g, s);
generalDamageType = HitData.DAMAGE_ENERGY;
}
/*
* (non-Javadoc)
* @see megamek.common.weapons.WeaponHandler#specialResolution(java.util.Vector, megamek.common.Entity, boolean)
*/
@Override
protected boolean specialResolution(Vector<Report> vPhaseReport,
Entity entityTarget, boolean bMissed) {
boolean done = false;
if (bMissed) {
}
else {
Report r = new Report(3700);
int roll = Compute.d6(2);
r.add(roll);
r.newlines = 0;
vPhaseReport.add(r);
if (entityTarget instanceof BattleArmor) {
if (roll >= 9) {
r = new Report(3706);
r.addDesc(entityTarget);
// shut down for rest of scenario, so we actually kill it
// TODO: fix for salvage purposes
HitData targetTrooper = entityTarget.rollHitLocation(ToHitData.HIT_NORMAL, ToHitData.SIDE_FRONT);
r.add(entityTarget.getLocationAbbr(targetTrooper));
vPhaseReport.add(r);
vPhaseReport.addAll(server.criticalEntity(ae, targetTrooper.getLocation(), 0, false, false));
done = true;
}
} else if (entityTarget instanceof Mech) {
if (((Mech)entityTarget).isIndustrial()) {
if (roll >= 11) {
entityTarget.baTaserShutdown(3);
} else {
// suffer +1 to piloting and gunnery for 3 rounds
entityTarget.setTaserInterference(1, 3);
}
} else {
if (roll >= 12) {
r = new Report(3705);
r.addDesc(entityTarget);
r.add(3);
vPhaseReport.add(r);
entityTarget.baTaserShutdown(3);
} else {
r = new Report(3710);
r.addDesc(entityTarget);
r.add(1);
r.add(3);
vPhaseReport.add(r);
entityTarget.setTaserInterference(1, 3);
}
}
} else if ((entityTarget instanceof Protomech)
|| (entityTarget instanceof Tank)
|| (entityTarget instanceof Aero)) {
if (roll >= 11) {
r = new Report(3705);
r.addDesc(entityTarget);
r.add(3);
vPhaseReport.add(r);
entityTarget.baTaserShutdown(3);
} else {
r = new Report(3710);
r.addDesc(entityTarget);
r.add(1);
r.add(3);
vPhaseReport.add(r);
entityTarget.setTaserInterference(1, 3);
}
}
roll = Compute.d6(2);
r = new Report(3715);
r.addDesc(ae);
r.add(roll);
r.newlines = 0;
r.indent(2);
vPhaseReport.add(r);
if (roll >= 7) {
r = new Report(3720);
vPhaseReport.add(r);
// +1 to-hit for 3 turns
ae.setTaserFeedback(3);
} else {
r = new Report(3725);
vPhaseReport.add(r);
// kill the firing trooper
// TODO: should just be shut down for remainder of scenario
vPhaseReport.addAll(server.criticalEntity(ae, weapon.getLocation(), 0, false, false));
}
}
return done;
}
}