/**
* MegaMek - Copyright (C) 2005 Ben Mazur (bmazur@sev.org)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* for more details.
*/
/*
* Created on Sep 25, 2004
*
*/
package megamek.common.weapons;
import megamek.common.AmmoType;
import megamek.common.IGame;
import megamek.common.ToHitData;
import megamek.common.actions.WeaponAttackAction;
import megamek.server.Server;
/**
* @author Sebastian Brocks
*/
public abstract class ArtilleryWeapon extends AmmoWeapon {
/**
*
*/
private static final long serialVersionUID = -732023379991213890L;
public ArtilleryWeapon() {
super();
flags |= F_ARTILLERY | F_SPLITABLE | F_MECH_WEAPON | F_AERO_WEAPON | F_TANK_WEAPON;
damage = DAMAGE_ARTILLERY;
atClass = CLASS_ARTILLERY;
}
/*
* (non-Javadoc)
*
* @see
* megamek.common.weapons.Weapon#getCorrectHandler(megamek.common.ToHitData,
* megamek.common.actions.WeaponAttackAction, megamek.common.IGame,
* megamek.server.Server)
*/
@Override
protected AttackHandler getCorrectHandler(ToHitData toHit, WeaponAttackAction waa, IGame game, Server server) {
AmmoType atype = (AmmoType) game.getEntity(waa.getEntityId()).getEquipment(waa.getWeaponId()).getLinked().getType();
if (atype.getMunitionType() == AmmoType.M_HOMING) {
if (game.getPhase() == IGame.Phase.PHASE_FIRING) {
return new ArtilleryWeaponDirectHomingHandler(toHit, waa, game, server);
} else {
return new ArtilleryWeaponIndirectHomingHandler(toHit, waa, game, server);
}
} else if (game.getPhase() == IGame.Phase.PHASE_FIRING) {
return new ArtilleryWeaponDirectFireHandler(toHit, waa, game, server);
} else {
return new ArtilleryWeaponIndirectFireHandler(toHit, waa, game, server);
}
}
}