/**
* MegaMek - Copyright (C) 2004,2005 Ben Mazur (bmazur@sev.org)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* for more details.
*/
/*
* Created on Sep 25, 2004
*
*/
package megamek.common.weapons;
import megamek.common.AmmoType;
import megamek.common.IGame;
import megamek.common.Mounted;
import megamek.common.ToHitData;
import megamek.common.actions.WeaponAttackAction;
import megamek.server.Server;
/**
* @author Andrew Hunter N.B. This class is overriden for AC/2, AC/5, AC/10,
* AC/10, NOT ultras/LB/RAC. (No difference between ACWeapon and
* AmmoWeapon except the ability to use special ammos (precision, AP,
* etc.) )
*/
public abstract class ACWeapon extends AmmoWeapon {
/**
*
*/
private static final long serialVersionUID = 1537808266032711407L;
public ACWeapon() {
super();
flags |= F_DIRECT_FIRE | F_BALLISTIC | F_MECH_WEAPON | F_AERO_WEAPON | F_TANK_WEAPON;
ammoType = AmmoType.T_AC;
explosive = true; // when firing incendiary ammo
atClass = CLASS_AC;
}
/*
* (non-Javadoc)
*
* @see
* megamek.common.weapons.Weapon#getCorrectHandler(megamek.common.ToHitData,
* megamek.common.actions.WeaponAttackAction, megamek.common.IGame,
* megamek.server.Server)
*/
@Override
protected AttackHandler getCorrectHandler(ToHitData toHit, WeaponAttackAction waa, IGame game, Server server) {
AmmoType atype = (AmmoType) game.getEntity(waa.getEntityId()).getEquipment(waa.getWeaponId()).getLinked().getType();
Mounted weapon = game.getEntity(waa.getEntityId()).getEquipment(waa.getWeaponId());
if (weapon.curMode().equals("Rapid")) {
return new RapidfireACWeaponHandler(toHit, waa, game, server);
}
if (atype.getMunitionType() == AmmoType.M_ARMOR_PIERCING) {
return new ACAPHandler(toHit, waa, game, server);
}
if (atype.getMunitionType() == AmmoType.M_FLECHETTE) {
return new ACFlechetteHandler(toHit, waa, game, server);
}
if (atype.getMunitionType() == AmmoType.M_INCENDIARY_AC) {
return new ACIncendiaryHandler(toHit, waa, game, server);
}
if (atype.getMunitionType() == AmmoType.M_TRACER) {
return new ACTracerHandler(toHit, waa, game, server);
}
if (atype.getMunitionType() == AmmoType.M_FLAK) {
return new ACFlakHandler(toHit, waa, game, server);
}
return new ACWeaponHandler(toHit, waa, game, server);
}
}