/*
* MegaMek - Copyright (C) 2000-2002 Ben Mazur (bmazur@sev.org)
* Copyright (C) 2005 Mike Gratton <mike@vee.net>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* for more details.
*/
/*
* BLkFile.java
*
* Created on April 6, 2002, 2:06 AM
*/
/**
*
* @author njrkrynn
* @version
*/
package megamek.common.loaders;
import megamek.common.Entity;
import megamek.common.GunEmplacement;
import megamek.common.util.BuildingBlock;
public class BLKGunEmplacementFile extends BLKFile implements IMechLoader {
public BLKGunEmplacementFile(BuildingBlock bb) {
dataFile = bb;
}
public Entity getEntity() throws EntityLoadingException {
GunEmplacement e = new GunEmplacement();
if (!dataFile.exists("Name")) {
throw new EntityLoadingException("Could not find name block.");
}
e.setChassis(dataFile.getDataAsString("Name")[0]);
if (dataFile.exists("Model") && dataFile.getDataAsString("Model")[0] != null) {
e.setModel(dataFile.getDataAsString("Model")[0]);
} else {
e.setModel("");
}
setTechLevel(e);
if (dataFile.exists("source")) {
e.setSource(dataFile.getDataAsString("source")[0]);
}
if (!dataFile.exists("ConstructionFactor")) {
throw new EntityLoadingException("Could not find block.");
}
e.initConstructionFactor(dataFile.getDataAsInt("ConstructionFactor")[0]);
if (dataFile.exists("Height")) {
e.setHeight(dataFile.getDataAsInt("Height")[0]);
}
if (dataFile.exists("Turret")) {
e.setTurret(true);
e.initTurretArmor(dataFile.getDataAsInt("Turret")[0]);
}
loadEquipment(e, "North", GunEmplacement.LOC_NORTH);
loadEquipment(e, "East", GunEmplacement.LOC_EAST);
loadEquipment(e, "West", GunEmplacement.LOC_WEST);
if (e.hasTurret()) {
loadEquipment(e, "Turret", GunEmplacement.LOC_TURRET);
}
loadEquipment(e, "Building", GunEmplacement.LOC_BUILDING);
return e;
}
}