/**
* MegaMek - Copyright (C) 2004 Ben Mazur (bmazur@sev.org)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* for more details.
*/
package megamek.common.actions;
import java.io.Serializable;
import java.util.Vector;
import megamek.common.Compute;
import megamek.common.Coords;
import megamek.common.EquipmentType;
import megamek.common.IGame;
import megamek.common.WeaponType;
/**
* ArtilleryAttackAction Holds the data needed for an artillery attack in
* flight.
*/
public class ArtilleryAttackAction extends WeaponAttackAction implements
Serializable {
/**
*
*/
private static final long serialVersionUID = -3893844894076028005L;
public int turnsTilHit;
private Vector<Integer> spotterIds; // IDs of possible spotters, won't know
// until it lands.
protected int playerId;
private Coords firingCoords;
public ArtilleryAttackAction(int entityId, int targetType, int targetId,
int weaponId, IGame game) {
super(entityId, targetType, targetId, weaponId);
this.playerId = game.getEntity(entityId).getOwnerId();
this.firingCoords = game.getEntity(entityId).getPosition();
int distance = Compute.effectiveDistance(game, getEntity(game),
getTarget(game));
// adjust distance for gravity
distance = (int)Math.floor((double)distance/game.getPlanetaryConditions().getGravity());
EquipmentType eType = game.getEntity(entityId).getEquipment(weaponId).getType();
if (eType.hasFlag(WeaponType.F_CRUISE_MISSILE)) {
turnsTilHit = 1 + (distance / 17 / 5);
} else {
if (distance <= 17)
turnsTilHit = 0;
else if (distance <= (8 * 17))
turnsTilHit = 1;
else if (distance <= (15 * 17))
turnsTilHit = 2;
else if (distance <= (21 * 17))
turnsTilHit = 3;
else if (distance <= (26 * 17))
turnsTilHit = 4;
else
turnsTilHit = 5;
}
}
public Vector<Integer> getSpotterIds() {
return spotterIds;
}
public int getPlayerId() {
return playerId;
}
public void setSpotterIds(Vector<Integer> spotterIds) {
this.spotterIds = spotterIds;
}
public void setCoords(Coords coords) {
this.firingCoords = coords;
}
public Coords getCoords() {
return this.firingCoords;
}
}