/*
* MegaMek -
* Copyright (C) 2000,2001,2002,2003,2004,2005,2006 Ben Mazur (bmazur@sev.org)
*
* This file (C) 2008 J�rg Walter <j.walter@syntax-k.de>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* for more details.
*/
package megamek.client.ui.AWT.boardview3d;
import java.util.Enumeration;
import javax.media.j3d.BranchGroup;
import megamek.common.IBoard;
import megamek.common.IGame;
import megamek.common.MovePath;
import megamek.common.MoveStep;
/**
*
* @author jwalt
*/
class MoveGroup extends BranchGroup {
IGame game;
ViewTransform currentView;
MovePath cur;
public MoveGroup(IGame g, ViewTransform v) {
game = g;
currentView = v;
setCapability(BranchGroup.ALLOW_CHILDREN_EXTEND);
setCapability(BranchGroup.ALLOW_CHILDREN_WRITE);
setPickable(false);
}
public void clear() {
for (Enumeration<?> e = getAllChildren(); e.hasMoreElements();) {
((BranchGroup)e.nextElement()).detach();
}
cur = null;
}
public void set(MovePath md) {
clear();
if (md == null) return;
cur = md;
IBoard gboard = game.getBoard();
int count = 0;
for (Enumeration<?> i = md.getSteps(); i.hasMoreElements();) {
MoveStep step = (MoveStep)i.nextElement();
addChild(new MoveStepModel(step, count++, gboard.getHex(step.getPosition()), currentView));
}
}
void setView(ViewTransform v) {
currentView = v;
set(cur);
}
}