package ch.fusun.baron.property.ui;
import ch.fusun.baron.map.ui.gef.editpart.TileChild;
import ch.fusun.baron.player.Dynasty;
import ch.fusun.baron.swt.isometry.components.Sprite;
/**
* The property tile child (for borders)
*/
public class PropertyTileChild implements TileChild<Dynasty> {
private final int index;
/**
* @param i
* the index
*/
public PropertyTileChild(int i) {
this.index = i;
}
@Override
public Dynasty getModel() {
return null; // can't be selected anyway
}
@Override
public Sprite getSprite() {
return new Sprite(Activator.getBorderImage(index),
Activator.getBorderImage(turn90(index)),
Activator.getBorderImage(turn90(turn90(index))),
Activator.getBorderImage(turn90(turn90(turn90(index)))), 15);
}
private static int turn90(int index) {
return ((2 * (index & 15)) & 15) + ((index & 8) / 8);
}
}