package smack.down.ninjas;
import smack.down.Action;
import smack.down.Callback;
import smack.down.Effect;
import smack.down.Faction;
import smack.down.Minion;
public class Assassination extends Action {
public Assassination() {
super("Assassination", Faction.Ninjas, Target.Minion);
}
public void play(final Minion minion, Callback callback) {
Effect killAtEndOfTurn = new Effect() {
public void expire() {
minion.destroy();
}
};
getOwner().expireAtNextTurnEnd(killAtEndOfTurn);
}
}