Package pdp.scrabble.game.impl

Source Code of pdp.scrabble.game.impl.SimpleAI

package pdp.scrabble.game.impl;

import org.jdom.Element;

import pdp.scrabble.Game;
import pdp.scrabble.game.AI;
import pdp.scrabble.game.AILevel;
import pdp.scrabble.game.GameEnvironment;
import pdp.scrabble.game.Player;
import pdp.scrabble.game.Rack;
import pdp.scrabble.game.SearchLevel;
import pdp.scrabble.game.SearchPriority;
import pdp.scrabble.game.SearchStrategy;
import pdp.scrabble.game.VocLevel;

public class SimpleAI implements AI {

    private Rack rack;
    private String name;
    private int id;
    private int score;
    private VocLevel voc;
    private AILevel lvl;
    private PlayerImpl deleg;
    private GameEnvironment env;
   
    public SimpleAI(String name, int id, GameEnvironment env) {
  this.name = name;
  this.id = id;
  this.env = env;
  Game game = new GameImpl("blob", null); // TODO create game adapter to GameEnvironement & GameEngine
  this.deleg = new PlayerImpl(game, "name", id, true, new AIConfigImpl(SearchLevel.EASY, SearchStrategy.AUTOMATIC, SearchPriority.HIGHER_SCORE));
    }
   
    public SimpleAI() {
 
    }
   
    @Override
    public void playTurn() {
  // TODO Make AI delegate turn to PlayerImpl

    }

    @Override
    public Rack getRack() {
  return rack;
    }

    @Override
    public String getName() {
  return name;
    }

    @Override
    public int getID() {
  return id;
    }

    @Override
    public void addScore(int score) {
  this.score += score;
    }

    @Override
    public int getScore() {
  return score;
    }

    @Override
    public void setLevel(AILevel lvl) {
  this.lvl = lvl;
    }

    @Override
    public void setVocabulary(VocLevel lvl) {
  this.voc = lvl;
    }

    @Override
    public void save(Element root) {
  // TODO Auto-generated method stub
 
    }

    @Override
    public void load(Element root) {
  // TODO Auto-generated method stub
 
    }

    @Override
    public Player clone() {
  // TODO return clone
  return null;
    }
}
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