package SuperCraft;
import Engine.*;
import java.awt.*;
import java.awt.event.*;
import java.awt.image.BufferedImage;
import Engine.PhysicEngine.*;
import Engine.Tools.EnterHaken;
import static org.lwjgl.opengl.GL11.*;
public class Player extends PlayerController
{
EnterHaken eh;
public Player(Engine engine){
super(engine);
eh = new EnterHaken(this);
engine.AddRenderComponent(eh);
}
public void init(Physic physic){
System.out.println("Player INIT");
super.IDLEimg = Funktions.loadTexture("Player.PNG", GL_LINEAR);
super.init(physic);
super.MaxSpeed = 20;
}
@Override
public void RenderObject_init() {
// TODO Auto-generated method stub
}
@Override
public void RenderObject_draw() {
// TODO Auto-generated method stub
}
@Override
public void DrawWeapon() {
// TODO Auto-generated method stub
eh.BasicTool_draw();
}
}