/*
* AQP Project
* http://http://code.google.com/p/aqp-project/
* Alexandre Gomez - Clément Troesch - Fabrice Latterner
*/
package com.aqpproject.worldmodel.game.entity;
import com.aqpproject.game.Singleton;
import com.aqpproject.tools.Vector2D;
/**
*
* @author Clément
*/
public class WECounter extends WorldEntity {
public WECounter() {
super("Counter", "Counter", new Vector2D(), 0, 1, true, true);
Vector2D size = Singleton.getVisualisation().getSpriteSize(m_spriteName);
Vector2D screen = Singleton.getVisualisation().getResolution();
m_position.x = screen.x - size.x;
m_position.y = 0;
m_needleName = "Needle";
Singleton.getVisualisation().createActor(m_needleName, "Needle", m_position.x, m_position.y + 64 - 8, -135, 1, true, true);
}
@Override
public void destroy() {
super.destroy();
Singleton.getVisualisation().deleteActor(m_needleName, true);
}
public void updateSpeed(float speed) {
float rotation = -135 - speed / 200;
Singleton.getVisualisation().updateActor(m_needleName, m_position.x, m_position.y + 64 - 8, rotation);
}
private String m_needleName;
}