Package com.ibm.icu.impl

Source Code of com.ibm.icu.impl.BOCU

/**
*******************************************************************************
* Copyright (C) 1996-2008, International Business Machines Corporation and    *
* others. All Rights Reserved.                                                *
*******************************************************************************
*/
package com.ibm.icu.impl;

import com.ibm.icu.text.UCharacterIterator;

/**
* <p>Binary Ordered Compression for Unicode</p>
*
* <p>Users are strongly encouraged to read the ICU paper on
* <a href="http://www.icu-project.org/docs/papers/binary_ordered_compression_for_unicode.html">
* BOCU</a> before attempting to use this class.</p>
*
* <p>BOCU is used to compress unicode text into a stream of unsigned
* bytes.  For many kinds of text the compression compares favorably
* to UTF-8, and for some kinds of text (such as CJK) it does better.
* The resulting bytes will compare in the same order as the original
* code points.  The byte stream does not contain the values 0, 1, or
* 2.</p>
*
* <p>One example of a use of BOCU is in {@link
* com.ibm.icu.text.Collator#getCollationKey(String)} for a RuleBasedCollator object with
* collation strength IDENTICAL. The result CollationKey will consist of the
* collation order of the source string followed by the BOCU result of the
* source string.
* </p>
*
* <p>Unlike a UTF encoding, BOCU-compressed text is not suitable for
* random access.</p>
*
* <p>Method: Slope Detection<br> Remember the previous code point
* (initial 0).  For each code point in the string, encode the
* difference with the previous one.  Similar to a UTF, the length of
* the byte sequence is encoded in the lead bytes.  Unlike a UTF, the
* trail byte values may overlap with lead/single byte values.  The
* signedness of the difference must be encoded as the most
* significant part.</p>
*
* <p>We encode differences with few bytes if their absolute values
* are small.  For correct ordering, we must treat the entire value
* range -10ffff..+10ffff in ascending order, which forbids encoding
* the sign and the absolute value separately. Instead, we split the
* lead byte range in the middle and encode non-negative values going
* up and negative values going down.</p>
*
* <p>For very small absolute values, the difference is added to a
* middle byte value for single-byte encoded differences.  For
* somewhat larger absolute values, the difference is divided by the
* number of byte values available, the modulo is used for one trail
* byte, and the remainder is added to a lead byte avoiding the
* single-byte range.  For large absolute values, the difference is
* similarly encoded in three bytes. (Syn Wee, I need examples
* here.)</p>
*
* <p>BOCU does not use byte values 0, 1, or 2, but uses all other
* byte values for lead and single bytes, so that the middle range of
* single bytes is as large as possible.</p>
*
* <p>Note that the lead byte ranges overlap some, but that the
* sequences as a whole are well ordered. I.e., even if the lead byte
* is the same for sequences of different lengths, the trail bytes
* establish correct order.  It would be possible to encode slightly
* larger ranges for each length (>1) by subtracting the lower bound
* of the range. However, that would also slow down the calculation.
* (Syn Wee, need an example).</p>
*
* <p>For the actual string encoding, an optimization moves the
* previous code point value to the middle of its Unicode script block
* to minimize the differences in same-script text runs.  (Syn Wee,
* need an example.)</p>
*
* @author Syn Wee Quek
* @since release 2.2, May 3rd 2002
*/
public class BOCU
{     
    // public constructors --------------------------------------------------
   
    // public methods -------------------------------------------------------
       
    /**
     * <p>Encode the code points of a string as a sequence of bytes,
     * preserving lexical order.</p>
     * <p>The minimum size of buffer required for the compression can be
     * preflighted by getCompressionLength(String).</p>
     * @param source text source
     * @param buffer output buffer
     * @param offset to start writing to
     * @return end offset where the writing stopped
     * @see #getCompressionLength(String)
     * @exception ArrayIndexOutOfBoundsException thrown if size of buffer is
     *            too small for the output.
     */
    public static int compress(String source, byte buffer[], int offset)
    {
        int prev = 0;
        UCharacterIterator iterator = UCharacterIterator.getInstance(source);
        int codepoint = iterator.nextCodePoint();
        while (codepoint != UCharacterIterator.DONE) {
            if (prev < 0x4e00 || prev >= 0xa000) {
                prev = (prev & ~0x7f) - SLOPE_REACH_NEG_1_;
            }
            else {
                // Unihan U+4e00..U+9fa5:
                // double-bytes down from the upper end
                prev = 0x9fff - SLOPE_REACH_POS_2_;
            }
       
            offset = writeDiff(codepoint - prev, buffer, offset);
            prev = codepoint;
            codepoint = iterator.nextCodePoint();
        }
        return offset;
    }
       
    /**
     * Return the number of  bytes that compress() would write.
     * @param source text source string
     * @return the length of the BOCU result
     * @see #compress(String, byte[], int)
     */
    public static int getCompressionLength(String source)
    {
        int prev = 0;
        int result = 0;
        UCharacterIterator iterator =  UCharacterIterator.getInstance(source);
        int codepoint = iterator.nextCodePoint();
        while (codepoint != UCharacterIterator.DONE) {
            if (prev < 0x4e00 || prev >= 0xa000) {
                prev = (prev & ~0x7f) - SLOPE_REACH_NEG_1_;
            }
            else {
                // Unihan U+4e00..U+9fa5:
                // double-bytes down from the upper end
                prev = 0x9fff - SLOPE_REACH_POS_2_;
            }
       
            codepoint = iterator.nextCodePoint();
            result += lengthOfDiff(codepoint - prev);
            prev = codepoint;
        }
        return result;
    }

    // public setter methods -------------------------------------------------
       
    // public getter methods ------------------------------------------------
           
    // public other methods -------------------------------------------------
   
    // protected constructor ------------------------------------------------
     
    // protected data members ------------------------------------------------
   
    // protected methods -----------------------------------------------------
    // private data members --------------------------------------------------
   
    /**
     * Do not use byte values 0, 1, 2 because they are separators in sort keys.
     */
    private static final int SLOPE_MIN_ = 3;
    private static final int SLOPE_MAX_ = 0xff;
    private static final int SLOPE_MIDDLE_ = 0x81;
    private static final int SLOPE_TAIL_COUNT_ = SLOPE_MAX_ - SLOPE_MIN_ + 1;
    //private static final int SLOPE_MAX_BYTES_ = 4;

    /**
     * Number of lead bytes:
     * 1        middle byte for 0
     * 2*80=160 single bytes for !=0
     * 2*42=84  for double-byte values
     * 2*3=6    for 3-byte values
     * 2*1=2    for 4-byte values
     *
     * The sum must be <=SLOPE_TAIL_COUNT.
     *
     * Why these numbers?
     * - There should be >=128 single-byte values to cover 128-blocks
     *   with small scripts.
     * - There should be >=20902 single/double-byte values to cover Unihan.
     * - It helps CJK Extension B some if there are 3-byte values that cover
     *   the distance between them and Unihan.
     *   This also helps to jump among distant places in the BMP.
     * - Four-byte values are necessary to cover the rest of Unicode.
     *
     * Symmetrical lead byte counts are for convenience.
     * With an equal distribution of even and odd differences there is also
     * no advantage to asymmetrical lead byte counts.
     */
    private static final int SLOPE_SINGLE_ = 80;
    private static final int SLOPE_LEAD_2_ = 42;
    private static final int SLOPE_LEAD_3_ = 3;
    //private static final int SLOPE_LEAD_4_ = 1;

    /**
     * The difference value range for single-byters.
     */
    private static final int SLOPE_REACH_POS_1_ = SLOPE_SINGLE_;
    private static final int SLOPE_REACH_NEG_1_ = (-SLOPE_SINGLE_);

    /**
     * The difference value range for double-byters.
     */
    private static final int SLOPE_REACH_POS_2_ =
        SLOPE_LEAD_2_ * SLOPE_TAIL_COUNT_ + SLOPE_LEAD_2_ - 1;
    private static final int SLOPE_REACH_NEG_2_ = (-SLOPE_REACH_POS_2_ - 1);

    /**
     * The difference value range for 3-byters.
     */
    private static final int SLOPE_REACH_POS_3_ = SLOPE_LEAD_3_
        * SLOPE_TAIL_COUNT_
        * SLOPE_TAIL_COUNT_
        + (SLOPE_LEAD_3_ - 1)
        * SLOPE_TAIL_COUNT_ +
        (SLOPE_TAIL_COUNT_ - 1);
    private static final int SLOPE_REACH_NEG_3_ = (-SLOPE_REACH_POS_3_ - 1);

    /**
     * The lead byte start values.
     */
    private static final int SLOPE_START_POS_2_ = SLOPE_MIDDLE_
        + SLOPE_SINGLE_ + 1;
    private static final int SLOPE_START_POS_3_ = SLOPE_START_POS_2_
        + SLOPE_LEAD_2_;
    private static final int SLOPE_START_NEG_2_ = SLOPE_MIDDLE_ +
        SLOPE_REACH_NEG_1_;
    private static final int SLOPE_START_NEG_3_ = SLOPE_START_NEG_2_
        - SLOPE_LEAD_2_;
                                                                                                       
    // private constructor ---------------------------------------------------
       
    /**
     * Constructor private to prevent initialization
     */
    ///CLOVER:OFF
    private BOCU()
    {
    }           
    ///CLOVER:ON                                                                                      
   
    // private methods -------------------------------------------------------
   
    /**
     * Integer division and modulo with negative numerators
     * yields negative modulo results and quotients that are one more than
     * what we need here.
     * @param number which operations are to be performed on
     * @param factor the factor to use for division
     * @return (result of division) << 32 | modulo
     */
    private static final long getNegDivMod(int number, int factor)
    {
        int modulo = number % factor;
        long result = number / factor;
        if (modulo < 0) {
            -- result;
            modulo += factor;
        }
        return (result << 32) | modulo;
    }
       
    /**
     * Encode one difference value -0x10ffff..+0x10ffff in 1..3 bytes,
     * preserving lexical order
     * @param diff
     * @param buffer byte buffer to append to
     * @param offset to the byte buffer to start appending
     * @return end offset where the appending stops
     */
    private static final int writeDiff(int diff, byte buffer[], int offset)
    {
        if (diff >= SLOPE_REACH_NEG_1_) {
            if (diff <= SLOPE_REACH_POS_1_) {
                buffer[offset ++] = (byte)(SLOPE_MIDDLE_ + diff);
            }
            else if (diff <= SLOPE_REACH_POS_2_) {
                buffer[offset ++] = (byte)(SLOPE_START_POS_2_
                                           + (diff / SLOPE_TAIL_COUNT_));
                buffer[offset ++] = (byte)(SLOPE_MIN_ +
                                           (diff % SLOPE_TAIL_COUNT_));
            }
            else if (diff <= SLOPE_REACH_POS_3_) {
                buffer[offset + 2] = (byte)(SLOPE_MIN_
                                            + (diff % SLOPE_TAIL_COUNT_));
                diff /= SLOPE_TAIL_COUNT_;
                buffer[offset + 1] = (byte)(SLOPE_MIN_
                                            + (diff % SLOPE_TAIL_COUNT_));
                buffer[offset] = (byte)(SLOPE_START_POS_3_
                                        + (diff / SLOPE_TAIL_COUNT_));
                offset += 3;
            }
            else {
                buffer[offset + 3] = (byte)(SLOPE_MIN_
                                            + diff % SLOPE_TAIL_COUNT_);
                diff /= SLOPE_TAIL_COUNT_;
                buffer[offset] = (byte)(SLOPE_MIN_
                                        + diff % SLOPE_TAIL_COUNT_);
                diff /= SLOPE_TAIL_COUNT_;
                buffer[offset + 1] = (byte)(SLOPE_MIN_
                                            + diff % SLOPE_TAIL_COUNT_);
                buffer[offset] = (byte)SLOPE_MAX_;
                offset += 4;
            }
        }
        else {
            long division = getNegDivMod(diff, SLOPE_TAIL_COUNT_);
            int modulo = (int)division;
            if (diff >= SLOPE_REACH_NEG_2_) {
                diff = (int)(division >> 32);
                buffer[offset ++] = (byte)(SLOPE_START_NEG_2_ + diff);
                buffer[offset ++] = (byte)(SLOPE_MIN_ + modulo);
            }
            else if (diff >= SLOPE_REACH_NEG_3_) {
                buffer[offset + 2] = (byte)(SLOPE_MIN_ + modulo);
                diff = (int)(division >> 32);
                division = getNegDivMod(diff, SLOPE_TAIL_COUNT_);
                modulo = (int)division;
                diff = (int)(division >> 32);
                buffer[offset + 1] = (byte)(SLOPE_MIN_ + modulo);
                buffer[offset] = (byte)(SLOPE_START_NEG_3_ + diff);
                offset += 3;
            }
            else {
                buffer[offset + 3] = (byte)(SLOPE_MIN_ + modulo);
                diff = (int)(division >> 32);
                division = getNegDivMod(diff, SLOPE_TAIL_COUNT_);
                modulo = (int)division;
                diff = (int)(division >> 32);
                buffer[offset + 2] = (byte)(SLOPE_MIN_ + modulo);
                division = getNegDivMod(diff, SLOPE_TAIL_COUNT_);
                modulo = (int)division;
                buffer[offset + 1] = (byte)(SLOPE_MIN_ + modulo);
                buffer[offset] = SLOPE_MIN_;
                offset += 4;
            }
        }
        return offset;
    }
       
    /**
     * How many bytes would writeDiff() write?
     * @param diff
     */
    private static final int lengthOfDiff(int diff)
    {
        if (diff >= SLOPE_REACH_NEG_1_) {
            if (diff <= SLOPE_REACH_POS_1_) {
                return 1;
            }
            else if (diff <= SLOPE_REACH_POS_2_) {
                return 2;
            }
            else if(diff <= SLOPE_REACH_POS_3_) {
                return 3;
            }
            else {
                return 4;
            }
        }
        else {
            if (diff >= SLOPE_REACH_NEG_2_) {
                return 2;
            }
            else if (diff >= SLOPE_REACH_NEG_3_) {
                return 3;
            }
            else {
                return 4;
            }
        }
    }
}
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