package networking.response;
import metadata.Constants;
import model.Environment;
import model.World;
import utility.GamePacket;
/**
*
* @author Xuyuan
*/
public class ResponseJoinPvPWorld extends GameResponse {
private short status;
private World world;
public ResponseJoinPvPWorld() {
responseCode = Constants.SMSG_JOIN_PVP_WORLD;
}
@Override
public byte[] constructResponseInBytes() {
GamePacket packet = new GamePacket(responseCode);
packet.addShort16(status);
if (status == 0) {//The player could join this world.
if (world != null) {
packet.addString(world.getGameName());
packet.addString(world.getEnvType());
packet.addShort16((short) world.getEnvironments().size());
for (Environment env : world.getEnvironments()) {
// packet.addString(env.getAvatar().getPlayer().getUsername());
// packet.addShort16((short) env.getEnvRow());
// packet.addShort16((short) env.getEnvColumn());
// packet.addString(env.getAvatar().getAvatarType());
}
} else {
System.out.println("World is null");
}
}
return packet.getBytes();
}
public void setStatus(short status) {
this.status = status;
}
public void setWorld(World world) {
this.world = world;
}
}