package networking.response;
import metadata.Constants;
import utility.GamePacket;
/**
*
* @author Xuyuan
*/
public class ResponseHeartbeat extends GameResponse {
public ResponseHeartbeat() {
responseCode = Constants.SMSG_HEARTBEAT;
}
@Override
public byte[] constructResponseInBytes() {
//If clients get this response, it does nothing.
GamePacket packet = new GamePacket(responseCode);
packet.addShort16((short) 0);
return packet.getBytes();
}
}