package networking.response;
import metadata.Constants;
import utility.GamePacket;
/**
*
* @author Xuyuan
*/
public class ResponseExitGame extends GameResponse {
private short status = 0;
public ResponseExitGame() {
responseCode = Constants.SMSG_SAVE_EXIT_GAME;
}
@Override
public byte[] constructResponseInBytes() {
GamePacket packet = new GamePacket(responseCode);
packet.addShort16(status);
return packet.getBytes();
}
}