package networking.response;
import metadata.Constants;
import utility.GamePacket;
/**
*
* @author Xuyuan
*/
public class ResponseCurePlantDisease extends GameResponse {
private short plantID;
private short diseaseID;
public ResponseCurePlantDisease() {
responseCode = Constants.SMSG_CURE_PLANT_DISEASE;
}
@Override
public byte[] constructResponseInBytes() {
GamePacket packet = new GamePacket(responseCode);
packet.addShort16(plantID);
packet.addShort16(diseaseID);
return packet.getBytes();
}
public void setPlantID(short plantID) {
this.plantID = plantID;
}
public void setDiseaseID(int diseaseID) {
this.diseaseID = (short) diseaseID;
}
}