package networking.response;
import metadata.Constants;
import model.Environment;
import model.World;
import utility.GamePacket;
/**
*
* @author Xuyuan
*/
public class ResponseChangeTeamPVP extends GameResponse {
private short status;
private World world;
public ResponseChangeTeamPVP() {
responseCode = Constants.SMSG_CHANGE_TEAM_PVP;
}
@Override
public byte[] constructResponseInBytes() {
GamePacket packet = new GamePacket(responseCode);
// packet.addShort16(status);
if (this.status == 0) {
packet.addShort16((short) world.getEnvironments().size());
for (Environment env : world.getEnvironments()) {
// packet.addString(env.getAvatar().getPlayer().getUsername());
// packet.addShort16((short)env.getEnvRow());
//
// if(env.getAvatar().getAvatarType()!=null){
// packet.addString(env.getClient().getAvatar().getAvatarType());
// }else{
// packet.addString("none");
// }
//
// packet.addShort16((short)env.getAvatar().getIsReady());
}
}
return packet.getBytes();
}
public short getStatus() {
return status;
}
public void setStatus(short status) {
this.status = status;
}
public World getWorld() {
return world;
}
public void setWorld(World world) {
this.world = world;
}
}