package networking.response;
import metadata.Constants;
import utility.GamePacket;
import worldManager.gameEngine.species.Plant;
/**
*
* @author Xuyuan
*/
public class ResponseBirthPlant extends GameResponse {
private Plant plant;
private short status;
private int count;
public ResponseBirthPlant() {
responseCode = Constants.SMSG_BIRTH_PLANT;
}
@Override
public byte[] constructResponseInBytes() {
GamePacket packet = new GamePacket(responseCode);
packet.addShort16(status);
packet.addInt32(plant.getID());
packet.addString(plant.getSpeciesType().getSpeciesName());
packet.addShort16((short) plant.getSpeciesType().getModelID());
packet.addShort16((short) plant.getSpeciesTypeID());
packet.addInt32(plant.getPlayerID());
packet.addInt32(plant.getZoneID());
packet.addShort16((short) plant.getBiomass());
packet.addFloat(plant.getX());
packet.addFloat(plant.getY());
packet.addFloat(plant.getZ());
packet.addShort16((short) plant.getGroupSize());
packet.addShort16((short) count);
return packet.getBytes();
}
public void setCount(int count) {
this.count = count;
}
public void setPlant(Plant plant) {
this.plant = plant;
}
public void setStatus(short status) {
this.status = status;
}
}