/*
* TestClient.java
*
* Created on May 24, 2007, 2:10 PM
*
*
* Copyright (c) 2008 Golden T Studios.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package test.packet;
// JFC
import java.io.IOException;
import com.golden.gamedev.engine.BaseClient;
import com.golden.gamedev.engine.network.NetworkConfig;
import com.golden.gamedev.engine.network.tcp.TCPClient;
/**
*
* @author Paulus Tuerah
*/
public class TestClient {
public static void main(String[] args) {
// the server host and port
String host = "localhost";
int port = 1234;
// we need to register our custom packet first
NetworkConfig.registerPacket((short) 1, AllFieldTypePacket.class);
NetworkConfig.DEBUG = true;
try {
BaseClient bsClient = new TCPClient(host, port); // create client
// and connect
// to server
int sendCounter = 0;
System.out.println("Start the Client...");
// network loop
while (true) {
bsClient.update(100); // the main work
// send packet to server
// every 50 tick
if (++sendCounter % 50 == 0) {
bsClient.sendPacket(new AllFieldTypePacket());
}
// disconnect from server
// after 200 tick
if (sendCounter > 200) {
bsClient.silentDisconnect();
break;
}
try {
Thread.sleep(100);
}
catch (InterruptedException ex) {
ex.printStackTrace();
}
}
}
catch (IOException ex) {
System.err.println("IO Exception");
ex.printStackTrace();
System.exit(-1);
}
}
}