/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* The views and conclusions contained in the software and documentation are those of the
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*/
package mage.target;
import java.util.UUID;
import mage.Constants.Outcome;
import mage.abilities.Ability;
import mage.game.Game;
import mage.players.Player;
/**
*
* @author BetaSteward_at_googlemail.com
*/
public abstract class TargetAmount<T extends TargetAmount<T>> extends TargetImpl<T> {
int amount;
int remainingAmount;
public TargetAmount(int amount) {
this.amount = amount;
this.remainingAmount = amount;
this.required = true;
}
public TargetAmount(final TargetAmount target) {
super(target);
this.amount = target.amount;
this.remainingAmount = target.remainingAmount;
}
public int getAmountRemaining() {
return remainingAmount;
}
@Override
public boolean isChosen() {
return doneChosing();
}
@Override
public boolean doneChosing() {
return remainingAmount == 0;
}
@Override
public void clearChosen() {
super.clearChosen();
remainingAmount = amount;
}
@Override
public void addTarget(UUID id, int amount, Ability source, Game game) {
if (amount <= remainingAmount) {
super.addTarget(id, amount, source, game);
remainingAmount -= amount;
}
}
@Override
public boolean chooseTarget(Outcome outcome, UUID playerId, Ability source, Game game) {
Player player = game.getPlayer(playerId);
chosen = remainingAmount == 0;
while (remainingAmount > 0) {
if (!player.chooseTargetAmount(outcome, this, source, game)) {
return chosen;
}
chosen = remainingAmount == 0;
}
return chosen = true;
}
}