/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.game.turn;
import java.io.Serializable;
import java.util.UUID;
import mage.Constants.PhaseStep;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.events.GameEvent.EventType;
/**
*
* @author BetaSteward_at_googlemail.com
*/
public abstract class Step<T extends Step<T>> implements Serializable {
private PhaseStep type;
private boolean hasPriority;
protected EventType stepEvent;
protected EventType preStepEvent;
protected EventType postStepEvent;
public abstract T copy();
public Step(PhaseStep type, boolean hasPriority) {
this.type = type;
this.hasPriority = hasPriority;
}
public Step(final Step step) {
this.type = step.type;
this.hasPriority = step.hasPriority;
this.stepEvent = step.stepEvent;
this.preStepEvent = step.preStepEvent;
this.postStepEvent = step.postStepEvent;
}
public PhaseStep getType() {
return type;
}
public void beginStep(Game game, UUID activePlayerId) {
game.fireEvent(new GameEvent(preStepEvent, null, null, activePlayerId));
}
public void priority(Game game, UUID activePlayerId) {
if (hasPriority)
game.playPriority(activePlayerId);
}
public void endStep(Game game, UUID activePlayerId) {
game.fireEvent(new GameEvent(postStepEvent, null, null, activePlayerId));
}
public boolean skipStep(Game game, UUID activePlayerId) {
return game.replaceEvent(new GameEvent(stepEvent, null, null, activePlayerId));
}
public boolean getHasPriority() {
return this.hasPriority;
}
}