Package mage.game.turn

Source Code of mage.game.turn.Step

/*
*  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
*  Redistribution and use in source and binary forms, with or without modification, are
*  permitted provided that the following conditions are met:
*
*     1. Redistributions of source code must retain the above copyright notice, this list of
*        conditions and the following disclaimer.
*
*     2. Redistributions in binary form must reproduce the above copyright notice, this list
*        of conditions and the following disclaimer in the documentation and/or other materials
*        provided with the distribution.
*
*  THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
*  WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
*  FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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*  CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
*  SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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*  ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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package mage.game.turn;

import java.io.Serializable;
import java.util.UUID;
import mage.Constants.PhaseStep;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.events.GameEvent.EventType;

/**
*
* @author BetaSteward_at_googlemail.com
*/
public abstract class Step<T extends Step<T>> implements Serializable {

  private PhaseStep type;
  private boolean hasPriority;
  protected EventType stepEvent;
  protected EventType preStepEvent;
  protected EventType postStepEvent;

  public abstract T copy();

  public Step(PhaseStep type, boolean hasPriority) {
    this.type = type;
    this.hasPriority = hasPriority;
  }

  public Step(final Step step) {
    this.type = step.type;
    this.hasPriority = step.hasPriority;
    this.stepEvent = step.stepEvent;
    this.preStepEvent = step.preStepEvent;
    this.postStepEvent = step.postStepEvent;
  }

  public PhaseStep getType() {
    return type;
  }

  public void beginStep(Game game, UUID activePlayerId) {
    game.fireEvent(new GameEvent(preStepEvent, null, null, activePlayerId));
  }

  public void priority(Game game, UUID activePlayerId) {
    if (hasPriority)
      game.playPriority(activePlayerId);
  }

  public void endStep(Game game, UUID activePlayerId) {
    game.fireEvent(new GameEvent(postStepEvent, null, null, activePlayerId));
  }

  public boolean skipStep(Game game, UUID activePlayerId) {
    return game.replaceEvent(new GameEvent(stepEvent, null, null, activePlayerId));
  }

  public boolean getHasPriority() {
    return this.hasPriority;
  }

}
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