/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
package mage.game.turn;
import java.io.Serializable;
import java.util.ArrayList;
import java.util.List;
import java.util.UUID;
import mage.Constants.PhaseStep;
import mage.Constants.TurnPhase;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.events.GameEvent.EventType;
/**
*
* @author BetaSteward_at_googlemail.com
*/
public abstract class Phase<T extends Phase<T>> implements Serializable {
protected TurnPhase type;
protected List<Step> steps = new ArrayList<Step>();
protected EventType event;
protected EventType preEvent;
protected EventType postEvent;
protected UUID activePlayerId;
protected Step currentStep;
protected int count;
public abstract T copy();
public Phase() {}
public Phase(final Phase<T> phase) {
this.type = phase.type;
this.event = phase.event;
this.preEvent = phase.preEvent;
this.postEvent = phase.postEvent;
this.activePlayerId = phase.activePlayerId;
if (phase.currentStep != null)
this.currentStep = phase.currentStep.copy();
this.count = phase.count;
for (Step step: phase.steps) {
this.steps.add(step.copy());
}
}
public TurnPhase getType() {
return type;
}
public Step getStep() {
return currentStep;
}
public void setStep(Step step) {
this.currentStep = step;
}
public void resetCount() {
count = 0;
}
public int getCount() {
return count;
}
public boolean play(Game game, UUID activePlayerId) {
if (game.isGameOver())
return false;
this.activePlayerId = activePlayerId;
if (beginPhase(game, activePlayerId)) {
for (Step step: steps) {
if (game.isGameOver())
return false;
currentStep = step;
if (!game.getState().getTurnMods().skipStep(activePlayerId, currentStep.getType()))
playStep(game, activePlayerId);
}
count++;
endPhase(game, activePlayerId);
return true;
}
return false;
}
public boolean beginPhase(Game game, UUID activePlayerId) {
if (!game.replaceEvent(new GameEvent(event, null, null, activePlayerId))) {
game.fireEvent(new GameEvent(preEvent, null, null, activePlayerId));
return true;
}
return false;
}
public void endPhase(Game game, UUID activePlayerId) {
game.fireEvent(new GameEvent(postEvent, null, null, activePlayerId));
}
public void prePriority(Game game, UUID activePlayerId) {
currentStep.beginStep(game, activePlayerId);
}
public void postPriority(Game game, UUID activePlayerId) {
currentStep.endStep(game, activePlayerId);
//20091005 - 500.4/703.4n
game.emptyManaPools();
//20091005 - 500.9
playExtraSteps(game, currentStep.getType());
}
protected void playStep(Game game, UUID activePlayerId) {
if (!currentStep.skipStep(game, activePlayerId)) {
prePriority(game, activePlayerId);
currentStep.priority(game, activePlayerId);
postPriority(game, activePlayerId);
}
}
private void playExtraSteps(Game game, PhaseStep afterStep) {
while (true) {
Step extraStep = game.getState().getTurnMods().extraStep(activePlayerId, afterStep);
if (extraStep == null)
return;
currentStep = extraStep;
playStep(game, activePlayerId);
}
}
}