Package mage.game.turn

Source Code of mage.game.turn.DrawStep

/*
*  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
*  Redistribution and use in source and binary forms, with or without modification, are
*  permitted provided that the following conditions are met:
*
*     1. Redistributions of source code must retain the above copyright notice, this list of
*        conditions and the following disclaimer.
*
*     2. Redistributions in binary form must reproduce the above copyright notice, this list
*        of conditions and the following disclaimer in the documentation and/or other materials
*        provided with the distribution.
*
*  THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
*  WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
*  FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
*  CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
*  CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
*  SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
*  ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
*  NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
*  ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*  The views and conclusions contained in the software and documentation are those of the
*  authors and should not be interpreted as representing official policies, either expressed
*  or implied, of BetaSteward_at_googlemail.com.
*/

package mage.game.turn;

import java.util.UUID;
import mage.Constants.PhaseStep;
import mage.game.Game;
import mage.game.events.GameEvent.EventType;
import mage.players.Player;

/**
*
* @author BetaSteward_at_googlemail.com
*/
public class DrawStep extends Step<DrawStep> {

  public DrawStep() {
    super(PhaseStep.DRAW, true);
    this.stepEvent = EventType.DRAW_STEP;
    this.preStepEvent = EventType.DRAW_STEP_PRE;
    this.postStepEvent = EventType.DRAW_STEP_POST;
  }

  public DrawStep(final DrawStep step) {
    super(step);
  }

  @Override
  public void beginStep(Game game, UUID activePlayerId) {
    Player activePlayer = game.getPlayer(activePlayerId);
    //20091005 - 504.1/703.4c
    activePlayer.drawCards(1, game);
//    game.saveState();
    super.beginStep(game, activePlayerId);
  }

  @Override
  public DrawStep copy() {
    return new DrawStep(this);
  }


}
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