Package mage.abilities.effects.common

Source Code of mage.abilities.effects.common.GainAbilityAttachedEffect

/*
*  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
*  Redistribution and use in source and binary forms, with or without modification, are
*  permitted provided that the following conditions are met:
*
*     1. Redistributions of source code must retain the above copyright notice, this list of
*        conditions and the following disclaimer.
*
*     2. Redistributions in binary form must reproduce the above copyright notice, this list
*        of conditions and the following disclaimer in the documentation and/or other materials
*        provided with the distribution.
*
*  THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
*  WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
*  FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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package mage.abilities.effects.common;

import mage.Constants.Duration;
import mage.Constants.Layer;
import mage.Constants.Outcome;
import mage.Constants.SubLayer;
import mage.abilities.Ability;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.game.Game;
import mage.game.permanent.Permanent;

/**
*
* @author BetaSteward_at_googlemail.com
*/
public class GainAbilityAttachedEffect extends ContinuousEffectImpl<GainAbilityAttachedEffect> {

  protected Ability ability;

  public GainAbilityAttachedEffect(Ability ability) {
    super(Duration.WhileOnBattlefield, Layer.AbilityAddingRemovingEffects_6, SubLayer.NA, Outcome.AddAbility);
    this.ability = ability;
  }

  public GainAbilityAttachedEffect(final GainAbilityAttachedEffect effect) {
    super(effect);
    this.ability = effect.ability.copy();
  }

  @Override
  public GainAbilityAttachedEffect copy() {
    return new GainAbilityAttachedEffect(this);
  }

  @Override
  public boolean apply(Game game, Ability source) {
    Permanent equipment = game.getPermanent(source.getSourceId());
    if (equipment != null && equipment.getAttachedTo() != null) {
      Permanent creature = game.getPermanent(equipment.getAttachedTo());
      if (creature != null)
        creature.addAbility(ability.copy());
    }
    return true;
  }

  @Override
  public String getText(Ability source) {
    return "Equipped creature gains " + ability.getRule();
  }

}
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