Package mage.abilities.effects.common

Source Code of mage.abilities.effects.common.ExileSourceEffect

/*
*  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
*  Redistribution and use in source and binary forms, with or without modification, are
*  permitted provided that the following conditions are met:
*
*     1. Redistributions of source code must retain the above copyright notice, this list of
*        conditions and the following disclaimer.
*
*     2. Redistributions in binary form must reproduce the above copyright notice, this list
*        of conditions and the following disclaimer in the documentation and/or other materials
*        provided with the distribution.
*
*  THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
*  WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
*  FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
*  CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
*  CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
*  SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
*  ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
*  NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
*  ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*  The views and conclusions contained in the software and documentation are those of the
*  authors and should not be interpreted as representing official policies, either expressed
*  or implied, of BetaSteward_at_googlemail.com.
*/

package mage.abilities.effects.common;

import mage.Constants.Outcome;
import mage.abilities.Ability;
import mage.abilities.effects.OneShotEffect;
import mage.game.Game;
import mage.game.permanent.Permanent;

/**
*
* @author BetaSteward_at_googlemail.com
*/
public class ExileSourceEffect extends OneShotEffect<ExileSourceEffect> {

  public ExileSourceEffect() {
    super(Outcome.Exile);
  }

  public ExileSourceEffect(final ExileSourceEffect effect) {
    super(effect);
  }

  @Override
  public ExileSourceEffect copy() {
    return new ExileSourceEffect(this);
  }

  @Override
  public boolean apply(Game game, Ability source) {
    Permanent permanent = game.getPermanent(source.getSourceId());
    if (permanent != null) {
      return permanent.moveToExile(null, "", source.getId(), game);
    }
    return false;
  }

  @Override
  public String getText(Ability source) {
    return "Exile {this}";
  }

}
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