Package mage.abilities.effects.common

Source Code of mage.abilities.effects.common.DamageTargetEffect

/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
*    1. Redistributions of source code must retain the above copyright notice, this list of
*       conditions and the following disclaimer.
*
*    2. Redistributions in binary form must reproduce the above copyright notice, this list
*       of conditions and the following disclaimer in the documentation and/or other materials
*       provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/

package mage.abilities.effects.common;

import mage.Constants.Outcome;
import mage.abilities.Ability;
import mage.abilities.effects.OneShotEffect;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;

/**
*
* @author BetaSteward_at_googlemail.com
*/
public class DamageTargetEffect extends OneShotEffect<DamageTargetEffect> {

  protected int amount;
  protected boolean preventable;

  public DamageTargetEffect(int amount) {
    this(amount, true);
  }

  public DamageTargetEffect(int amount, boolean preventable) {
    super(Outcome.Damage);
    this.amount = amount;
    this.preventable = preventable;
  }

  public int getAmount() {
    return amount;
  }

  public DamageTargetEffect(final DamageTargetEffect effect) {
    super(effect);
    this.amount = effect.amount;
    this.preventable = effect.preventable;
  }

  @Override
  public DamageTargetEffect copy() {
    return new DamageTargetEffect(this);
  }

  @Override
  public boolean apply(Game game, Ability source) {
    Permanent permanent = game.getPermanent(source.getFirstTarget());
    if (permanent != null) {
      permanent.damage(amount, source.getId(), game, preventable, false);
      return true;
    }
    Player player = game.getPlayer(source.getFirstTarget());
    if (player != null) {
      player.damage(amount, source.getId(), game, false, preventable);
      return true;
    }
    return false;
  }

  @Override
  public String getText(Ability source) {
    StringBuilder sb = new StringBuilder();
    sb.append("{source} deals ").append(Integer.toString(amount)).append(" damage to target ");
    sb.append(source.getTargets().get(0).getTargetName());
    if (!preventable)
      sb.append(". The damage can't be prevented");
    return sb.toString();
  }

}
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