Package mage.abilities.effects.common

Source Code of mage.abilities.effects.common.BoostEquippedEffect

/*
*  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
*  Redistribution and use in source and binary forms, with or without modification, are
*  permitted provided that the following conditions are met:
*
*     1. Redistributions of source code must retain the above copyright notice, this list of
*        conditions and the following disclaimer.
*
*     2. Redistributions in binary form must reproduce the above copyright notice, this list
*        of conditions and the following disclaimer in the documentation and/or other materials
*        provided with the distribution.
*
*  THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
*  WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
*  FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
*  CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
*  CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
*  SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
*  ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
*  NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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*  The views and conclusions contained in the software and documentation are those of the
*  authors and should not be interpreted as representing official policies, either expressed
*  or implied, of BetaSteward_at_googlemail.com.
*/

package mage.abilities.effects.common;

import mage.Constants.Duration;
import mage.Constants.Layer;
import mage.Constants.Outcome;
import mage.Constants.SubLayer;
import mage.abilities.Ability;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.game.Game;
import mage.game.permanent.Permanent;

/**
*
* @author BetaSteward_at_googlemail.com
*/
public class BoostEquippedEffect extends ContinuousEffectImpl<BoostEquippedEffect> {

  private int power;
  private int toughness;

  public BoostEquippedEffect(int power, int toughness) {
    this(power, toughness, Duration.WhileOnBattlefield);
  }

  public BoostEquippedEffect(int power, int toughness, Duration duration) {
    super(duration, Layer.PTChangingEffects_7, SubLayer.ModifyPT_7c, Outcome.BoostCreature);
    this.power = power;
    this.toughness = toughness;
  }

  public BoostEquippedEffect(final BoostEquippedEffect effect) {
    super(effect);
    this.power = effect.power;
    this.toughness = effect.toughness;
  }

  @Override
  public BoostEquippedEffect copy() {
    return new BoostEquippedEffect(this);
  }

  @Override
  public boolean apply(Game game, Ability source) {
    Permanent equipment = game.getPermanent(source.getSourceId());
    if (equipment != null && equipment.getAttachedTo() != null) {
      Permanent creature = game.getPermanent(equipment.getAttachedTo());
      if (creature != null) {
        creature.addPower(power);
        creature.addToughness(toughness);
      }
    }
    return true;
  }

  @Override
  public String getText(Ability source) {
    StringBuilder sb = new StringBuilder();
    sb.append("Equipped creatures gets ").append(String.format("%1$+d/%2$+d", power, toughness));
    if (duration != Duration.WhileOnBattlefield)
      sb.append(" ").append(duration.toString());
    return sb.toString();
  }

}
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