/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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package mage.abilities.common;
import mage.Constants.CardType;
import mage.Constants.Zone;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.effects.Effect;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.events.GameEvent.EventType;
import mage.game.events.ZoneChangeEvent;
import mage.game.permanent.Permanent;
/**
*
* @author BetaSteward_at_googlemail.com
*/
public class LandfallAbility extends TriggeredAbilityImpl<LandfallAbility> {
public LandfallAbility(Effect effect, boolean optional) {
super(Zone.BATTLEFIELD, effect, optional);
}
public LandfallAbility(final LandfallAbility ability) {
super(ability);
}
@Override
public boolean checkTrigger(GameEvent event, Game game) {
if (event.getType() == EventType.ZONE_CHANGE && ((ZoneChangeEvent)event).getToZone() == Zone.BATTLEFIELD) {
Permanent permanent = game.getPermanent(event.getTargetId());
if (permanent != null && permanent.getCardType().contains(CardType.LAND) && permanent.getControllerId().equals(this.controllerId)) {
return true;
}
}
return false;
}
@Override
public String getRule() {
return "Landfall - Whenever a land enters the battlefield under your control, " + (optional?" you may ":"") + super.getRule();
}
@Override
public LandfallAbility copy() {
return new LandfallAbility(this);
}
}