/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.sets.tenth;
import java.util.UUID;
import mage.Constants.CardType;
import mage.Constants.Outcome;
import mage.Constants.Rarity;
import mage.abilities.Ability;
import mage.abilities.effects.OneShotEffect;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.game.Game;
import mage.players.Player;
import mage.target.TargetPlayer;
/**
*
* @author BetaSteward_at_googlemail.com
*/
public class Traumatize extends CardImpl<Traumatize> {
public Traumatize(UUID ownerId) {
super(ownerId, 119, "Traumatize", Rarity.RARE, new CardType[]{CardType.SORCERY}, "{3}{U}{U}");
this.expansionSetCode = "10E";
this.color.setBlue(true);
this.getSpellAbility().addTarget(new TargetPlayer());
this.getSpellAbility().addEffect(new TraumatizeEffect());
}
public Traumatize(final Traumatize card) {
super(card);
}
@Override
public Traumatize copy() {
return new Traumatize(this);
}
@Override
public String getArt() {
return "33487_typ_reg_sty_010.jpg";
}
}
class TraumatizeEffect extends OneShotEffect<TraumatizeEffect> {
public TraumatizeEffect() {
super(Outcome.GainLife);
}
public TraumatizeEffect(final TraumatizeEffect effect) {
super(effect);
}
@Override
public boolean apply(Game game, Ability source) {
Player player = game.getPlayer(source.getFirstTarget());
Card card;
int amount = player.getLibrary().size() / 2;
for (int i = 0; i < amount; i++) {
card = player.getLibrary().removeFromTop(game);
if (card != null)
player.getGraveyard().add(card);
else
break;
}
return true;
}
@Override
public TraumatizeEffect copy() {
return new TraumatizeEffect(this);
}
@Override
public String getText(Ability source) {
return "Target player puts the top half of his or her library, rounded down, into his or her graveyard";
}
}