Package mage.sets.tenth

Source Code of mage.sets.tenth.PlatinumAngel

/*
*  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
*  Redistribution and use in source and binary forms, with or without modification, are
*  permitted provided that the following conditions are met:
*
*     1. Redistributions of source code must retain the above copyright notice, this list of
*        conditions and the following disclaimer.
*
*     2. Redistributions in binary form must reproduce the above copyright notice, this list
*        of conditions and the following disclaimer in the documentation and/or other materials
*        provided with the distribution.
*
*  THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
*  WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
*  FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
*  CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
*  CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
*  SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
*  ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
*  NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
*  ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*  The views and conclusions contained in the software and documentation are those of the
*  authors and should not be interpreted as representing official policies, either expressed
*  or implied, of BetaSteward_at_googlemail.com.
*/

package mage.sets.tenth;

import java.util.UUID;
import mage.Constants.CardType;
import mage.Constants.Duration;
import mage.Constants.Outcome;
import mage.Constants.Rarity;
import mage.Constants.Zone;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.effects.ReplacementEffectImpl;
import mage.abilities.keyword.FlyingAbility;
import mage.cards.CardImpl;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.events.GameEvent.EventType;

/**
*
* @author BetaSteward_at_googlemail.com
*/
public class PlatinumAngel extends CardImpl<PlatinumAngel> {

  public PlatinumAngel(UUID ownerId) {
    super(ownerId, 339, "Platinum Angel", Rarity.RARE, new CardType[]{CardType.ARTIFACT, CardType.CREATURE}, "{7}");
    this.expansionSetCode = "10E";
    this.subtype.add("Angel");
    this.power = new MageInt(4);
    this.toughness = new MageInt(4);

    this.addAbility(FlyingAbility.getInstance());
    this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new PlatinumAngelEffect()));
  }

  public PlatinumAngel(final PlatinumAngel card) {
    super(card);
  }

  @Override
  public PlatinumAngel copy() {
    return new PlatinumAngel(this);
  }

  @Override
  public String getArt() {
    return "49681_typ_reg_sty_010.jpg";
  }

  class PlatinumAngelEffect extends ReplacementEffectImpl<PlatinumAngelEffect> {

    public PlatinumAngelEffect() {
      super(Duration.WhileOnBattlefield, Outcome.Benefit);
    }

    public PlatinumAngelEffect(final PlatinumAngelEffect effect) {
      super(effect);
    }

    @Override
    public PlatinumAngelEffect copy() {
      return new PlatinumAngelEffect(this);
    }

    @Override
    public boolean apply(Game game, Ability source) {
      return true;
    }

    @Override
    public boolean replaceEvent(GameEvent event, Ability source, Game game) {
      return true;
    }

    @Override
    public boolean applies(GameEvent event, Ability source, Game game) {
      if ((event.getType() == EventType.WINS && game.getOpponents(source.getControllerId()).contains(event.getPlayerId())) ||
        (event.getType() == EventType.LOSES && event.getPlayerId().equals(source.getControllerId()))) {
        return true;
      }
      return false;
    }

    @Override
    public String getText(Ability source) {
      return "You can't lose the game and your opponents can't win the game";
    }

  }

}
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