Package mage.sets.conflux

Source Code of mage.sets.conflux.QuenchableFireDelayedTriggeredAbility

/*
*  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
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package mage.sets.conflux;

import java.util.UUID;
import mage.Constants.CardType;
import mage.Constants.Outcome;
import mage.Constants.Rarity;
import mage.abilities.Ability;
import mage.abilities.DelayedTriggeredAbility;
import mage.abilities.SpecialAction;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.DamageTargetEffect;
import mage.abilities.effects.common.RemoveDelayedTriggeredAbilityEffect;
import mage.abilities.effects.common.RemoveSpecialActionEffect;
import mage.cards.CardImpl;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.events.GameEvent.EventType;

import mage.target.TargetPlayer;

/**
*
* @author BetaSteward_at_googlemail.com
*/
public class QuenchableFire extends CardImpl<QuenchableFire> {

  public QuenchableFire(UUID ownerId) {
    super(ownerId, 70, "Quenchable Fire", Rarity.COMMON, new CardType[]{CardType.SORCERY}, "{3}{R}");
    this.expansionSetCode = "CON";
    this.color.setRed(true);
    this.getSpellAbility().addTarget(new TargetPlayer());
    this.getSpellAbility().addEffect(new DamageTargetEffect(3));
    this.getSpellAbility().addEffect(new QuenchableFireEffect());
  }

  public QuenchableFire(final QuenchableFire card) {
    super(card);
  }

  @Override
  public QuenchableFire copy() {
    return new QuenchableFire(this);
  }

  @Override
  public String getArt() {
    return "118698_typ_reg_sty_010.jpg";
  }
}

class QuenchableFireEffect extends OneShotEffect<QuenchableFireEffect> {

  public QuenchableFireEffect() {
    super(Outcome.Damage);
  }
 
  public QuenchableFireEffect(final QuenchableFireEffect effect) {
    super(effect);
  }

  @Override
  public QuenchableFireEffect copy() {
    return new QuenchableFireEffect(this);
  }

  @Override
  public boolean apply(Game game, Ability source) {
    //create delayed triggered ability
    QuenchableFireDelayedTriggeredAbility delayedAbility = new QuenchableFireDelayedTriggeredAbility();
    delayedAbility.setSourceId(source.getSourceId());
    delayedAbility.setControllerId(source.getControllerId());
    delayedAbility.getTargets().addAll(source.getTargets());
    game.addDelayedTriggeredAbility(delayedAbility);
    //create special action
    QuenchableFireSpecialAction newAction = new QuenchableFireSpecialAction(delayedAbility.getId());
    delayedAbility.setSpecialActionId(newAction.getId());
    newAction.setSourceId(source.getSourceId());
    newAction.setControllerId(source.getFirstTarget());
    newAction.getTargets().addAll(source.getTargets());
    game.getState().getSpecialActions().add(newAction);
    return true;
  }

  @Override
  public String getText(Ability source) {
    return "{this} deals an additional 3 damage to that player at the beginning of your next upkeep step unless he or she pays {U} before that step";
  }
 
}

class QuenchableFireDelayedTriggeredAbility extends DelayedTriggeredAbility<QuenchableFireDelayedTriggeredAbility> {

  private UUID specialActionId;

  public QuenchableFireDelayedTriggeredAbility() {
    super(new DamageTargetEffect(3));
  }

  public void setSpecialActionId(UUID specialActionId) {
    this.specialActionId = specialActionId;
  }

  public QuenchableFireDelayedTriggeredAbility(final QuenchableFireDelayedTriggeredAbility ability) {
    super(ability);
  }

  @Override
  public QuenchableFireDelayedTriggeredAbility copy() {
    return new QuenchableFireDelayedTriggeredAbility(this);
  }

  @Override
  public boolean checkTrigger(GameEvent event, Game game) {
    if (event.getType() == EventType.UPKEEP_STEP_PRE && event.getPlayerId().equals(this.controllerId)) {
      for (SpecialAction action: game.getState().getSpecialActions()) {
        if (action.getId().equals(specialActionId)) {
          game.getState().getSpecialActions().remove(action);
          break;
        }
      }
      return true;
    }
    return false;
  }

}

class QuenchableFireSpecialAction extends SpecialAction<QuenchableFireSpecialAction> {

  public QuenchableFireSpecialAction(UUID effectId) {
    this.addCost(new ManaCostsImpl("{U}"));
    this.addEffect(new RemoveDelayedTriggeredAbilityEffect(effectId));
    this.addEffect(new RemoveSpecialActionEffect(this.getId()));
  }

  public QuenchableFireSpecialAction(final QuenchableFireSpecialAction ability) {
    super(ability);
  }

  @Override
  public QuenchableFireSpecialAction copy() {
    return new QuenchableFireSpecialAction(this);
  }

}
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