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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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package mage.sets.conflux;
import java.util.UUID;
import mage.Constants.CardType;
import mage.Constants.Outcome;
import mage.Constants.Rarity;
import mage.abilities.Ability;
import mage.abilities.DelayedTriggeredAbility;
import mage.abilities.SpecialAction;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.DamageTargetEffect;
import mage.abilities.effects.common.RemoveDelayedTriggeredAbilityEffect;
import mage.abilities.effects.common.RemoveSpecialActionEffect;
import mage.cards.CardImpl;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.events.GameEvent.EventType;
import mage.target.TargetPlayer;
/**
*
* @author BetaSteward_at_googlemail.com
*/
public class QuenchableFire extends CardImpl<QuenchableFire> {
public QuenchableFire(UUID ownerId) {
super(ownerId, 70, "Quenchable Fire", Rarity.COMMON, new CardType[]{CardType.SORCERY}, "{3}{R}");
this.expansionSetCode = "CON";
this.color.setRed(true);
this.getSpellAbility().addTarget(new TargetPlayer());
this.getSpellAbility().addEffect(new DamageTargetEffect(3));
this.getSpellAbility().addEffect(new QuenchableFireEffect());
}
public QuenchableFire(final QuenchableFire card) {
super(card);
}
@Override
public QuenchableFire copy() {
return new QuenchableFire(this);
}
@Override
public String getArt() {
return "118698_typ_reg_sty_010.jpg";
}
}
class QuenchableFireEffect extends OneShotEffect<QuenchableFireEffect> {
public QuenchableFireEffect() {
super(Outcome.Damage);
}
public QuenchableFireEffect(final QuenchableFireEffect effect) {
super(effect);
}
@Override
public QuenchableFireEffect copy() {
return new QuenchableFireEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
//create delayed triggered ability
QuenchableFireDelayedTriggeredAbility delayedAbility = new QuenchableFireDelayedTriggeredAbility();
delayedAbility.setSourceId(source.getSourceId());
delayedAbility.setControllerId(source.getControllerId());
delayedAbility.getTargets().addAll(source.getTargets());
game.addDelayedTriggeredAbility(delayedAbility);
//create special action
QuenchableFireSpecialAction newAction = new QuenchableFireSpecialAction(delayedAbility.getId());
delayedAbility.setSpecialActionId(newAction.getId());
newAction.setSourceId(source.getSourceId());
newAction.setControllerId(source.getFirstTarget());
newAction.getTargets().addAll(source.getTargets());
game.getState().getSpecialActions().add(newAction);
return true;
}
@Override
public String getText(Ability source) {
return "{this} deals an additional 3 damage to that player at the beginning of your next upkeep step unless he or she pays {U} before that step";
}
}
class QuenchableFireDelayedTriggeredAbility extends DelayedTriggeredAbility<QuenchableFireDelayedTriggeredAbility> {
private UUID specialActionId;
public QuenchableFireDelayedTriggeredAbility() {
super(new DamageTargetEffect(3));
}
public void setSpecialActionId(UUID specialActionId) {
this.specialActionId = specialActionId;
}
public QuenchableFireDelayedTriggeredAbility(final QuenchableFireDelayedTriggeredAbility ability) {
super(ability);
}
@Override
public QuenchableFireDelayedTriggeredAbility copy() {
return new QuenchableFireDelayedTriggeredAbility(this);
}
@Override
public boolean checkTrigger(GameEvent event, Game game) {
if (event.getType() == EventType.UPKEEP_STEP_PRE && event.getPlayerId().equals(this.controllerId)) {
for (SpecialAction action: game.getState().getSpecialActions()) {
if (action.getId().equals(specialActionId)) {
game.getState().getSpecialActions().remove(action);
break;
}
}
return true;
}
return false;
}
}
class QuenchableFireSpecialAction extends SpecialAction<QuenchableFireSpecialAction> {
public QuenchableFireSpecialAction(UUID effectId) {
this.addCost(new ManaCostsImpl("{U}"));
this.addEffect(new RemoveDelayedTriggeredAbilityEffect(effectId));
this.addEffect(new RemoveSpecialActionEffect(this.getId()));
}
public QuenchableFireSpecialAction(final QuenchableFireSpecialAction ability) {
super(ability);
}
@Override
public QuenchableFireSpecialAction copy() {
return new QuenchableFireSpecialAction(this);
}
}