/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.server.game;
import java.rmi.RemoteException;
import java.util.UUID;
import java.util.logging.Level;
import java.util.logging.Logger;
import mage.interfaces.callback.ClientCallback;
import mage.server.Session;
import mage.server.SessionManager;
import mage.util.Logging;
import mage.view.GameClientMessage;
import mage.view.GameView;
/**
*
* @author BetaSteward_at_googlemail.com
*/
public class GameWatcher {
protected final static Logger logger = Logging.getLogger(GameWatcher.class.getName());
protected UUID sessionId;
protected UUID gameId;
protected boolean killed = false;
public GameWatcher(UUID sessionId, UUID gameId) {
this.sessionId = sessionId;
this.gameId = gameId;
}
public boolean init(final GameView gameView) {
if (!killed) {
Session session = SessionManager.getInstance().getSession(sessionId);
if (session != null) {
session.clearAck();
session.fireCallback(new ClientCallback("gameInit", gameView));
if (waitForAck("gameInit"))
return true;
}
}
return false;
}
public boolean waitForAck(String message) {
Session session = SessionManager.getInstance().getSession(sessionId);
do {
//TODO: add timeout
} while (!session.getAckMessage().equals(message) && !killed);
return true;
}
public void update(final GameView gameView) {
if (!killed) {
Session session = SessionManager.getInstance().getSession(sessionId);
if (session != null)
session.fireCallback(new ClientCallback("gameUpdate", gameView));
}
}
public void inform(final String message, final GameView gameView) {
if (!killed) {
Session session = SessionManager.getInstance().getSession(sessionId);
if (session != null)
session.fireCallback(new ClientCallback("gameInform", new GameClientMessage(gameView, message)));
}
}
public void gameOver(final String message) {
if (!killed) {
Session session = SessionManager.getInstance().getSession(sessionId);
if (session != null)
session.fireCallback(new ClientCallback("gameOver", message));
}
}
protected void handleRemoteException(RemoteException ex) {
logger.log(Level.SEVERE, null, ex);
GameManager.getInstance().kill(gameId, sessionId);
}
public void setKilled() {
killed = true;
}
}