/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.view;
import java.io.Serializable;
import java.util.ArrayList;
import java.util.List;
import mage.MageObject;
import mage.Constants.PhaseStep;
import mage.Constants.TurnPhase;
import mage.cards.Card;
import mage.game.ExileZone;
import mage.game.Game;
import mage.game.GameState;
import mage.game.combat.CombatGroup;
import mage.game.stack.Spell;
import mage.game.stack.StackAbility;
import mage.game.stack.StackObject;
import mage.players.Player;
/**
*
* @author BetaSteward_at_googlemail.com
*/
public class GameView implements Serializable {
private List<PlayerView> players = new ArrayList<PlayerView>();
private CardsView hand;
private CardsView stack = new CardsView();
private List<ExileView> exiles = new ArrayList<ExileView>();
private List<CombatGroupView> combat = new ArrayList<CombatGroupView>();
private TurnPhase phase;
private PhaseStep step;
private String activePlayerName = "";
private String priorityPlayerName = "";
private int turn;
private boolean special = false;
public GameView(GameState state, Game game) {
for (Player player: state.getPlayers().values()) {
players.add(new PlayerView(player, game));
}
for (StackObject stackObject: state.getStack()) {
if (stackObject instanceof StackAbility) {
MageObject object = game.getObject(stackObject.getSourceId());
Card card = game.getCard(stackObject.getSourceId());
if (object != null)
stack.put(stackObject.getId(), new StackAbilityView((StackAbility)stackObject, object.getName(), new CardView(card)));
else
stack.put(stackObject.getId(), new StackAbilityView((StackAbility)stackObject, "", new CardView(card)));
}
else {
stack.put(stackObject.getId(), new CardView((Spell)stackObject));
}
}
for (ExileZone exileZone: state.getExile().getExileZones()) {
exiles.add(new ExileView(exileZone, game));
}
this.phase = state.getTurn().getPhaseType();
this.step = state.getTurn().getStepType();
this.turn = state.getTurnNum();
if (state.getActivePlayerId() != null)
this.activePlayerName = state.getPlayer(state.getActivePlayerId()).getName();
else
this.activePlayerName = "";
if (state.getPriorityPlayerId() != null)
this.priorityPlayerName = state.getPlayer(state.getPriorityPlayerId()).getName();
else
this.priorityPlayerName = "";
for (CombatGroup combatGroup: state.getCombat().getGroups()) {
combat.add(new CombatGroupView(combatGroup, game));
}
this.special = state.getSpecialActions().getControlledBy(state.getPriorityPlayerId()).size() > 0;
}
public List<PlayerView> getPlayers() {
return players;
}
public CardsView getHand() {
return hand;
}
public void setHand(CardsView hand) {
this.hand = hand;
}
public TurnPhase getPhase() {
return phase;
}
public PhaseStep getStep() {
return step;
}
public CardsView getStack() {
return stack;
}
public List<ExileView> getExile() {
return exiles;
}
public List<CombatGroupView> getCombat() {
return combat;
}
public int getTurn() {
return this.turn;
}
public String getActivePlayerName() {
return activePlayerName;
}
public String getPriorityPlayerName() {
return priorityPlayerName;
}
public boolean getSpecial() {
return special;
}
}