package scotlandyard.servlets.games;
import java.util.Map;
import javax.servlet.ServletException;
import javax.servlet.http.HttpServletResponse;
import scotlandyard.engine.impl.Engine;
import scotlandyard.engine.impl.Game;
import scotlandyard.engine.spec.IGame;
import scotlandyard.servlets.HttpServletEx;
/**
* creates new game and add it to the list of games in the game engine
* @author Hussain Al-Mutawa
* @version 3.0
*/
public class create_game extends HttpServletEx {
private static final long serialVersionUID = 3214023844784335889L;
@Override
public void setHeader(HttpServletResponse response) {
response.setHeader("Content-Type", "text/plain");
}
@Override
public String processRequest(Map<String, String> parameters, String sid)
throws ServletException {
try{
String game_id = parameters.get("game");
final String map_path = "/maps/"+parameters.get("selected_map");
final String mp = this.getServletContext().getRealPath(map_path);
game_id = parameters.get("selected_map").replace(".xml", "") ;//(game_id==null||"optional".equals(game_id)?System.currentTimeMillis()+"":game_id);
int counter=0;
for(final IGame game:Engine.instance().games.values()){
counter+=(game.getMapPath().equals(map_path)?1:0);
}
counter++;
final Game game = new Game(game_id+" ("+counter+")",mp);
Engine.instance().games.put(game.getId(),game);
game.setMapPath(map_path);
return "{\"msg\":\"OK\"}";
}catch(Exception e){
return ("{\"msg\" : \"EXCEPTION : "+(e.getMessage()+"").replace("\"", "'")+"\", \"className\" : \""+getClass().getName()+"\"}");
}
}
}