/*
* To change this template, choose Tools | Templates
* and open the template in the editor.
*/
package com.benkyou.server.listeners;
import com.benkyou.common.Player;
import com.benkyou.common.messages.PlayerMessage;
import com.benkyou.common.messages.PlayerSyncMessage;
import com.benkyou.server.GameServer;
import com.jme3.network.Filters;
import com.jme3.network.HostedConnection;
import com.jme3.network.Message;
import com.jme3.network.MessageListener;
import java.util.ArrayList;
/**
*
* @author student
*/
public class PlayerMessageListener implements MessageListener<HostedConnection>{
private GameServer gameServer;
public PlayerMessageListener(GameServer gameServer) {
this.gameServer = gameServer;
}
public void messageReceived(HostedConnection source, Message m) {
if(m instanceof PlayerMessage){
PlayerMessage playerMessage = (PlayerMessage) m;
if(playerMessage.isMove()){
gameServer.getMyServer().broadcast(Filters.notEqualTo(source), playerMessage);
}
}
}
}