Package server.player

Source Code of server.player.HumanPlayer

package server.player;

import client.game.Game;
import server.sprite.Sprite;
import general.datastructures.Rectangle;
import general.datastructures.Vector2f;
import general.helperclasses.Math;

public class HumanPlayer extends Player{

  public HumanPlayer(Game g, ThreadGroup parent, String name, Vector2f mc_spawnpoint) {
    super(g, parent, name, mc_spawnpoint);
  }

  public boolean selectSprite(Vector2f sc_coords)
  {
    Thread[] threads = new Thread[tg_units.activeCount()];
    tg_units.enumerate(threads);
   
    selectedSprite = null;
   
    for(Thread t:threads)
    {
      try
      {
        Sprite s = (Sprite)t;
        Rectangle col = Math.worldToScreen(s.getCollisionRectangle(),game.getViewport());
        if(col.isInside(sc_coords))
        {
          this.selectedSprite = s;
          System.out.println(s.toString());
          return true;
        }
      }catch (Exception e) {
        //No Sprite
      }
    }
    System.out.println("Keine Einheit ausgewaehlt");
    return false;
  }
 
  public Sprite getSelectedSprite()
  {
    return selectedSprite;
  }
 
  public boolean spriteAction(Vector2f sc_coords)
  {
    if(selectedSprite!=null)
    {
      return game.getUnitManager().moveSprite(selectedSprite, sc_coords);
    }
    else
    {
      return false;
    }
  }
 
}
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