/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.loginserver.clientpackets;
import lineage2.loginserver.GameServerManager;
import lineage2.loginserver.L2LoginClient;
import lineage2.loginserver.SessionKey;
import lineage2.loginserver.accounts.Account;
import lineage2.loginserver.gameservercon.GameServer;
import lineage2.loginserver.serverpackets.LoginFail.LoginFailReason;
import lineage2.loginserver.serverpackets.PlayOk;
/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class RequestServerLogin extends L2LoginClientPacket
{
/**
* Field _loginOkID1.
*/
private int _loginOkID1;
/**
* Field _loginOkID2.
*/
private int _loginOkID2;
/**
* Field _serverId.
*/
private int _serverId;
/**
* Method readImpl.
*/
@Override
protected void readImpl()
{
_loginOkID1 = readD();
_loginOkID2 = readD();
_serverId = readC();
}
/**
* Method runImpl.
*/
@Override
protected void runImpl()
{
L2LoginClient client = getClient();
SessionKey skey = client.getSessionKey();
if ((skey == null) || !skey.checkLoginPair(_loginOkID1, _loginOkID2))
{
client.close(LoginFailReason.REASON_ACCESS_FAILED);
return;
}
Account account = client.getAccount();
GameServer gs = GameServerManager.getInstance().getGameServerById(_serverId);
if ((gs == null) || !gs.isAuthed() || (gs.isGmOnly() && (account.getAccessLevel() < 100)) || ((gs.getOnline() >= gs.getMaxPlayers()) && (account.getAccessLevel() < 50)))
{
client.close(LoginFailReason.REASON_ACCESS_FAILED);
return;
}
account.setLastServer(_serverId);
account.update();
client.close(new PlayOk(skey));
}
}