/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.loginserver.clientpackets;
import lineage2.loginserver.L2LoginClient;
import lineage2.loginserver.L2LoginClient.LoginClientState;
import lineage2.loginserver.serverpackets.GGAuth;
import lineage2.loginserver.serverpackets.LoginFail;
/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class AuthGameGuard extends L2LoginClientPacket
{
/**
* Field _sessionId.
*/
private int _sessionId;
/**
* Method readImpl.
*/
@Override
protected void readImpl()
{
_sessionId = readD();
}
/**
* Method runImpl.
*/
@Override
protected void runImpl()
{
L2LoginClient client = getClient();
if ((_sessionId == 0) || (_sessionId == client.getSessionId()))
{
client.setState(LoginClientState.AUTHED_GG);
client.sendPacket(new GGAuth(client.getSessionId()));
}
else
{
client.close(LoginFail.LoginFailReason.REASON_ACCESS_FAILED);
}
}
}