Package lineage2.gameserver.taskmanager

Source Code of lineage2.gameserver.taskmanager.DecayTaskManager

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.taskmanager;

import java.util.concurrent.Future;

import lineage2.commons.threading.RunnableImpl;
import lineage2.commons.threading.SteppingRunnableQueueManager;
import lineage2.gameserver.ThreadPoolManager;
import lineage2.gameserver.model.Creature;

/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class DecayTaskManager extends SteppingRunnableQueueManager
{
  /**
   * Field _instance.
   */
  private static final DecayTaskManager _instance = new DecayTaskManager();
 
  /**
   * Method getInstance.
   * @return DecayTaskManager
   */
  public static final DecayTaskManager getInstance()
  {
    return _instance;
  }
 
  /**
   * Constructor for DecayTaskManager.
   */
  private DecayTaskManager()
  {
    super(500L);
    ThreadPoolManager.getInstance().scheduleAtFixedRate(this, 500L, 500L);
    ThreadPoolManager.getInstance().scheduleAtFixedRate(new RunnableImpl()
    {
      @Override
      public void runImpl()
      {
        DecayTaskManager.this.purge();
      }
    }, 60000L, 60000L);
  }
 
  /**
   * Method addDecayTask.
   * @param actor Creature
   * @param delay long
   * @return Future<?>
   */
  public Future<?> addDecayTask(final Creature actor, long delay)
  {
    return schedule(new RunnableImpl()
    {
      @Override
      public void runImpl()
      {
        actor.doDecay();
      }
    }, delay);
  }
}
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