/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.taskmanager;
import java.util.concurrent.Future;
import lineage2.commons.threading.RunnableImpl;
import lineage2.commons.threading.SteppingRunnableQueueManager;
import lineage2.gameserver.ThreadPoolManager;
import lineage2.gameserver.model.Creature;
/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class DecayTaskManager extends SteppingRunnableQueueManager
{
/**
* Field _instance.
*/
private static final DecayTaskManager _instance = new DecayTaskManager();
/**
* Method getInstance.
* @return DecayTaskManager
*/
public static final DecayTaskManager getInstance()
{
return _instance;
}
/**
* Constructor for DecayTaskManager.
*/
private DecayTaskManager()
{
super(500L);
ThreadPoolManager.getInstance().scheduleAtFixedRate(this, 500L, 500L);
ThreadPoolManager.getInstance().scheduleAtFixedRate(new RunnableImpl()
{
@Override
public void runImpl()
{
DecayTaskManager.this.purge();
}
}, 60000L, 60000L);
}
/**
* Method addDecayTask.
* @param actor Creature
* @param delay long
* @return Future<?>
*/
public Future<?> addDecayTask(final Creature actor, long delay)
{
return schedule(new RunnableImpl()
{
@Override
public void runImpl()
{
actor.doDecay();
}
}, delay);
}
}